introvurt

LD23

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A ridiculous deadline is exactly what I need!

This will be my first competition. I’ll be working mostly in Flash, with Audacity and maybe Fruity Loops for audio. Feeling very vanilla compared to some of the other tools people are choosing, but it’s what I know.

I also wanted to clarify the rules about personal libraries. It’s alright to prepare some generic code as long as I don’t DO anything with the those elements that would constitute a game, is that right? So for example, if I were thinking of creating a board game – base code for dice, tokens and a board would be alright? That seems like the board game equivalent of a physics engine (which I know is ok) but I want to make sure I’m within bounds before I prep.

Looking forward.

Comments

kutuup1989
18. Apr 2012 · 11:26 UTC
It’s fine to use preprepared code so long as you declare it and make it available to everyone.

Here’s the quick framework I put together in ActionScript3 as a starting place.

Nothing too fancy: skeletal classes for a shell and game, as well as a deck of cards, dice and a simple grid. 
Not sure if I’ll end up using much of it, but hopefully it’ll help get things up and running early.

Really excited to see what we get for a theme. Just over a hour left!