itsdanidre

Ludum Dare 45

Ludum Dare's had me all about, and finally, I'mma head out.

3 Weeks Ago

I participated in my first collab Ludum Dare Jam; now results are out. It's bittersweet.
- Overall: 541st (3.473 average from 114 ratings)
- Fun: 417th (3.438 average from 114 ratings)
- Innovation: 861st (2.784 average from 113 ratings)
- Theme: 1052nd (2.383 average from 113 ratings)
- Graphics: 380th (3.795 average from 114 ratings)
- Audio: 334th (3.444 average from 110 ratings)
- Humor: 413th (3 average from 106 ratings)
- Mood: 650th (3.241 average from 108 ratings)

wuuuut, but I had so many ratings, and good karma~

btb_ratings.JPG

Quality over quantity, gets the cake!

Not like that's a bad thing, that's how it should be!

so then why was 9/10 of the reviews "excellent game, amazing graphics, audio fit the theme, fun gameplay~"

Deceptive much?

Well, I guess people did want their games played. And don't get me wrong, I enjoyed most of the games I played :rofl:
So I guess my game was just bad?
The trend in the top 100, unless your game is a globally popular one, once 20-40 people voted on your game and they're all your audience, that'll sure trump 100+ of varying audiences with different tastes for varying genres.

but saying that is making an excuse, right?

No copping out, do better next time.

It goes back to the saying, if my game was better, the results would have shown that. Because there are the rare top 100 that have 150+ votes. And unless mine was on that caliber of awesomeness, I shouldn't expect such glorious results :joy:

but what about the other amazing games that didn't make it?

Tactics! Skills!

Bloodless was the top jam game during votings; it placed 97th overall. Other tops, weren't as lucky. Many of these results surprise me, as I genuinely thought hands down, that they'd make it.

As for the top 100 games; they did so well to keep their ratings just above the Danger Zone (games ordered by 20 votes or lower), and their personal reviews below the Smart Zone (games ordered based on how many reviews their author made). Because I could not find them :seenoevil:

was that their master plan???

Well, I'm new to all this, but it doesn't change my personal experiences earned.

Lessons learnt:

  • Maybe if: I turned it into a puzzle game, it'd have done better. Many people liked the idea of a puzzle brawler. But I barely got time to complete the Brawler, who'd have time to delve into a new category of gaming like puzzles, especially as this Brawler was a new game genre for me as well!
  • Maybe if: I aimed for only the minimum ratings (20), results would have generally been higher numbers? But these extensive ratings are what pushed me to take this game further!
  • Maybe if: I voted minimally, I too would avoid my game appearing much. But who wouldn't want to play all these games! Besides, what's the point of Ludum Dare if you just make a game, drop it in, and move on!? (the main objective is to start something but that alone is boring; sharing/interacting is fun!)
  • Maybe if: I listened to the audience and changed the controls, it'd have been less spam-feely. But 3/4 of the players seemed to love it! Besides, this is what I envisioned for this game! Regardless of if it was well received or not.
  • Maybe if: I made a better game, results would have been better. But it's possible the system is flawed; or not. It is what it is.

Overall:

  • It was amazing making a game for the first time with an artist. @AXLplosion was able to take all my ideas and bring them to life! I'm just sad I couldn't make the game better for his sake.
  • I'm satisfied with the progress I made, utilizing game libraries and APIs I started working on in preparation for the event; call them my own "engine".
  • I'm amazed by the game I accomplished, and I'm excited to continue building on it did someone say multiplayer :eyes:; I did not know what I was getting into when I decided to make a Brawler, and I must say, the spaghetti code was worth it!
  • I'm grateful to Ludum Dare for the initiative they make to prompt a game, it really pushed my limits and helped me grow; looking forward for more competitions.
  • I'm just disappointed with these results.

But hey, at least Bob the Brawler is Frontpaged on Newgrounds (at this time of writing)

Seeing it climb from Daily Pick to Popular Game to Frontpaged was an excitement of it's own :laughing: btbemdailyfeeature.JPG
Capture62.JPG
btb/emfrontpaged.JPG

Moving on:

Bob the Brawler is my Ludum Dare entry. But it did spark some ideas I'm willing to expand on, as well was include suggestions from all the reviews on the game.
btb_trello.JPG

In addition to that, I'm also dabbling in some multiplayer experiments, developing my own systems for Client-Side Prediction and Server Reconciliation, Entity Interpolation, and Lag Compensation, based on these articles from Gabriel Gambetta.
multiplayergeamtest.gif

get a friend or another window, and just move around in this canvas. it's just a test to see how websockets work, so tell me if it lags: multiplayergaemtest

But as this event is up and over, I'm going silent for a while. Congratulations to the winners!

See you next year April!


Follow me on Twitter or join my Discord Server to keep up-to-date on any activity from me. Or, visit my website often for any additional news I'd frequently post there.

Ludum Dare 46

My Theme Suggestions

Forget interpretive themes, I think something competitive and quick-paced or hardcore inspired could spice things up for the start of this decade. Capture5.JPG

Ludum Dare is here again, I'll continue my trend. [Team Inquiry Included]

Hey! I'm Danidre, a game programmer.

I'm working on a custom game engine to use for this Ludum Dare. Here's a live example of the possibilities with the game engine so far: Press run to view FlevaRHitTextWorks1.gif

It actually moves smoothly, my PC just sucks so it lagged when recording.


Team Inquiry:

I'm mostly a game programmer: I do coding.
I know this is also last minute, but if there's anyone confident in their art skills/world design and would like to join me for this Jam, do comment below, along with any links to your work. Or, join my Discord Server and connect with me there.

Currently, I have a music composer, so I won't be looking there.

P.S: As this is my first actual game I'm attempting in my custom engine, I'm not even 80% confident in my skills, so don't feel shy to collab...I've got a long history of bad games that I've made from 2014-2016 so...I'm bad too :sweat_smile:
If not, that's alright too, I've survived this 7 times in the past! :relieved:

  • If possible, I'm looking for an artist (preferrably 2D or pixel) for the game's graphics.

    See disclaimer below before you decide. :sweat_smile:

  • Additionally, I may end up brainstorming/discussing the game by myself or together with the composer. But if there is anyone that's good on game/world design (game objectives, game features), feel free to message me and hop aboard.

    Again, check disclaimer first. :eyes:

  • I do not claim to be a professional, so I do not bring demands of what I expect. I just hope to work with others to compliment where I lack.

If you're wondering, this is my portfolio And here is my first Ludum Dare collaboration game.

You can play it here! btb_cover.jpg

This is my second collaboration so I'm less anxious, but I still hope I can do to justice, the assets and talents that are created by you all!


BIG DISCLAIMER:

As tradition, Saturdays are off for me. As a result, while I will be available when the theme is chosen, I will be officially entering the Jam (not Compo) on Saturday 6:00PM EDT. :sunglasses:

Please consider that as a deciding factor in if you'll want to work with me. :sweat_smile:

Again, if you are interested, feel free to comment below or join my Discord Server.

Cheers!

Ludum Dare 47

Ludum Dare Again. [Maybe a Prototype]

Hey guys, Danidre here

I've been working on my own JavaScript Game Engine for the past 7 months, of which, the last 3 have been about documenting the code. However, due to starting university, development temporarily halted.

Until I realized another game jam was approaching!

The goal has always been to use game jams to test my engine's limits and further develop it, with the hopes of getting it ready to port all my old Flash Games before 2020 ends.

So far, I've developed 2 games with advancing versions of the engine:

Miscen...Again!?

menuScreen.png

Fields of Sagebrushes

end6.png

Since then I've revamped a lot of the spaghetti code and remade some APIs, for more efficient coding.

As usual, the plan is to create a game during the Sunday and Monday's 48 hours of the jam, since my Saturdays are off.

But with the addition of university and assignments, maybe I may only use 28 out of those hours.

As such, I may only be able to create a prototype of a game, rather than a full playable game.

So my goals are to be:

  • simple
  • small scoped
  • polished.

As well as show my university colleagues that I made a cool little thing.

Collaboration

This time, I have no idea if I want to "openly" ask to collaborate with an artist or sound composer, or if I may simply use squares and pixels, and bit tunes myself (given how unplanned the entire process will be.)

So, I'm in...

...but just for participation's sake.

The themes this year are really...not to my liking. But a game has to be made regardless so...

Let's see how this goes.