Finally doing something useful
Getting some art done after 24h of staring at the ceiling.

Getting some art done after 24h of staring at the ceiling.

Finally I'm going for the new "Extra" category. There's still a lot of room for improvement, but I'm happy to have delivered something though. The game is now playable on the web and there are a few more elements in the stage to make the experience a bit more interesting.

https://ldjam.com/events/ludum-dare/50/inevitable-slap
So after some brainstorming with my friend @icaro-niz and struggling with my Blender installation, we finally have some basic models and level design. We also made good progress on setting up the code repo, ready for TDD and CI/CD with auto-deployments to itch.io by commits.

So another successfull submission just in time.
https://ldjam.com/events/ludum-dare/54/ld-54-game https://youtu.be/Ti1hUMI49wk
We still have a bunch of possible ideas over the plate, but this is the one we liked so far.
https://ldjam.com/events/ludum-dare/57/$406926
Furthermore, we got rid of some boilerplate stuff: - GH repo and basic Godot project skeleton commited (ready for TDD and GH Actions CI/CD) - ItchIO page ready.
The best thing is that after more than 20 years I'm making a project again with my teenage gamedev bro:)
Tomorrow we'll see how far it goes.
https://youtu.be/D2rSloUYIVk?si=9Rhdtt9gvC7QiEgl
Too bad we couldn't make it for the jam, but the effort was worth and fun though.
We came up with a simple but engaging idea (the original idea was way broader but we decided to cut it off if we ever aimed to have something deliverable). Basically in this game your mission is to keep a network of interstellar satellites online by aligning signal frequencies while you watch out for potential alien network attacks.
Game idea brought by @samuelsam
More info here: https://ldjam.com/events/ludum-dare/59/ld-59