JackBad

Ludum Dare 48

Condemned! Ludum Dare 48

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First game jam using UE4! First time exporting a project in UE4!

Hope you enjoy fighting skeletons in the depths of a dungeon with seemingly no end! (Play it here: https://drive.google.com/file/d/1oRAxHJOLYve7qQaO2ZzT0SGv0F01ogjS/view?usp=sharing)

(This is a first draft, and while I didn’t create the art or animations, the game was built from the ground up during the Jam. Feedback for future iterations is highly encouraged!!)

-Unfortunately, due to the time constraints of the jam, I was not able to flesh out level props or lighting, and the game does not yet have a true WIN screen.

Condemned Update v1.0 !!

Hi everyone! Thanks so much to those of you that have taken time to play Condemned and leave some thoughtful feedback. It’s been great to see what everyone thinks, and I’ve had a blast playing & learning from all of your projects, as well. I’ve slowly been addressing your comments and fixing various bugs/issues with the game, and finally have the first update ready & available!

For those that haven’t gotten a chance to check it out, Condemned is my contribution to LD48 where you play as a Knight delving “deeper and deeper” into a claustrophobic & increasingly hostile dungeon, filled with skeletons that want to touch your face. Kill them!

(Download & Play v1.0 HERE: https://drive.google.com/file/d/1sh0q-pQFrLifdXtVuXSAQxlrkbzLa4by/view?usp=sharing)

Features: + Retro graphics & shaders inspired by classic dungeon crawlers. + 10 Floors of skeleton punching, sword swinging goodness. + A medieval artstyle that clashes with more futuristic scenery the deeper you go. + A lofi synth melody on loop, which I made using 1BitDragon.

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Update v1.0 Changelog: + Tweaked stamina cost, damage, and attack speed of the sword & fists + Set the perspective to 3rd person (formerly 1st person) + Overhauled lighting to better fit dungeon setting + Adjusted Depth Fog Shader to blur the player’s sight past a certain point + Added particle effects when either enemies or the player is dealt damage + Changed how enemies deal damage (fixes former bug where enemies deal damage to player without attacking) + Removed enemy health bars & adjusted skeleton max-health + Fixed blocking, player is no longer dealt damage when attacked while blocking (but does lose stamina with each hit)

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I’m very curious to hear your thoughts, and already have a slew of changes planned for update v1.5 (expected in 7-10 days).

Currently Planned v1.5 Changes: + Adjust how enemies are spawned, waiting for the player to be within a certain distance. + Add enemy knockback to player attacks. + Add one NPC the player can talk with to learn more about the setting. + Increase variety of level paths to make dungeon maze-like. + Add a brute enemy, with more health and heavier attacks than the skeletons. + Develop game’s song further, increasing length to decrease repetitiveness

This was my first LD Jam, and my first Jam working alone. It’s been a blast so far, and I’m excited to see where all of our projects go from here. Cheers!