jacklify85

LD32

Introduction & Let’s do this!

Hi! jacklify85 here for the first time. I’m relatively new to game development and I haven’t ever completed or released a game. I’ve only ever done prototypes, so this should be interesting. I’m going to see if I’m capable of hitting the compo’s 48 hour deadline as being a student I only have the weekend free [well, not totally. :( ]. I’m looking forward to doing this all with you.

Programming Language: Java

Library: LibGDX

Graphics: Paint.NET, Aesprite or some related program

Music: Little guitar recordings hopefully, and maybe a music generator.

Sound Effects: sfxr and whatever I can come up with messing around in Audacity.

Target platforms: Definitely desktop and hopefully the web if I can get it configured in time. If I have the time, I’ll probably put up an Android version. I don’t have the resources to compile for iOS (no mac, no dev license).

Source Code: All code hosting will be done on github, which you can view my profile at here

If anything, I’m under-prepared, but we’ll see what I can do!

Comments

14. Apr 2015 · 00:42 UTC
Awesome! Welcome to the club and good luck!

Progress and Day 1 Recap

Hi everyone, jacklify85 here!

So I’ve been cranking out most of the core code and building on it. I got my idea this morning, but I’d like to save it for tomorrow to give me something to write about.

Now, if you had seen my “I’m in!” post, you would have also seen that this is my first game jam and first game I will ever release. This is going to be a big step for me and there has been a long learning curve for me so far. I’ve been tackling issues as they’ve popped up, but it’s still be been a challenge. My 2 biggest problems were getting box2d physics to work correctly and getting an on screen HUD to render on another camera so that the game’s rendering camera could follow the player. I’ve come a long way, but there is still a lot to go. You can track the game’s progress on the github repository located at: here

What I’ve gotten done:

  • Basic graphics / texture management code
  • On-Screen HUD
  • Physics
  • Basic pickup system (i.e. healing packs)
  • Entity system
  • Input management
  • 1 texture
  • A lot of programmer art
  • Health system

What still needs to get done:

  • Art
  • Sound
  • Music
  • Weapon system
  • Misc stuff (e.g. scoring system)

It’s been hectic so far, my youngest brother’s birthday was today so I hung out with him for a couple of hours. I have several tests Monday & Tuesday along with a paper I have to write so balancing my time has been difficult. I will not let that stop me however. Right now the placeholders are so ugly I won’t post a screenshot. {It’s not like the actual art will be much better ;). Thanks for viewing – jacklify85