jarnik

LD21

Clone Wolf: Protector is out!

It’s not been easy, but the CW:P is out :)

Check out the game site for more info, try the game at Kongregate. It is made in Flash, so I’ve been able (after a bit of struggling) to roll out desktop installers for Windows, Linux and MacOS.

No sales so far, but it’s my first finished and commercially released game – a little personal dream becoming reality. Many thanks to my sweetheart for support and all the inspirative folks here, at TIGS forums and Flixel forums.

Good luck to all other fellow October Challengers!

A few notes on Adobe AIR
It has been my first desktop app made in Flash, a lot of new things for me:
1) Flash does not allow key controls in fullscreen mode, only AIR in desktop mode does
2) to create a native desktop installer, you have to build it using an AIR SDK on a target platform (luckily I have access to all three major platform systems) – to make a Win installer, you need to build it using a Windows SDK on Windows, etc.

Tags: flash, release, video

LD22

I’m in (for just 4 hours though)

I have other plans for the upcoming weekend, but I’d love to take part in LD even just for a while (did LD 4 times previously). Therefore I’ve decided to pose a personal micro-challenge:

I’m gonna create a LD entry in 4 hours (or die trying).

Starting Sat 10:00 am, ending 2:00 pm (GMT +1). I might look at the theme beforehand to craft some idea.

I’m gonna use:

  • Programming: AS3 + Flixel <3
  • Graphics: GIMP
  • Audio: sfxr
Good luck to you all, have fun!

Comments

Gaeel
15. Dec 2011 · 18:38 UTC
Good luck with that!

Godzilla cookies

… or what kept me busy instead of LD:

As a final touch, cookies are supposed to be joined with a strawberry jam.

Tags: foodphoto

Super Animal Friendship Club – Timelapse

Due to time constraints, I’ve planned to limit my LD participation time to 4 hours, but eventually I’ve tinkered with the game for roughly 6 hours (not counting the planning phase).

Let’s timelapse, for enjoy!

Even though it was short a didn’t attend to IRC much, I’ve enjoyed this LD and I’d love to try some of the miniLDs in the future!

Animals are sad and alone, hook them up with some friends to create an epic friendship club!

Tags: postmortem, timelapse

I’m in for MiniLD 31

A bit late announcement, but I am in. I am using Haxe, GIMP, Audacity and Flixel.

Here’s a simple one-button game I have got so far:

Two stages now, another two might come tomorrow.

Tags: flash, progress, screenshot

Night Walk – MiniLD 31 FINAL

I have never participated in a Mini LD and wanted to give it a try, besides the theme seemed quite intriguing. Instead of the whole weekend, I have dedicated just around 6 hours to this Mini LD. I have completed all three of my personal goals: make a game in haXe, create sound effects from recordings and complete the prototype.

The game has 4 stages and is controlled just by the SPACEBAR.
I have thoroughly enjoyed making monster sounds :)

Looking forward for other entries!

Tags: final, flash, screenshot

LD23

I’m in for LD23 … with a dog in boots!

LD23 is gonna be my 6th Ludum Dare, but I’m overly excited as always :)

 

  • HaxeNME – an extremely cool multiplatform framework ( HaXe -> Flash / Android / iOS / desktop … )
  • GIMP – graphics
  • sfxr – chiptune sound effects
  • autotrk-c – automated chiptune music generator
  • vim, git

As a personal sidequest, I’ll try to integrate a dog in boots to my LD entry. As I’ve found just recently, dogs in boots look extremely badass and should wear them all the time.

Last minute warmup – Dogboot!

I wanted to put a dog in boots into my LD entry. But because I’ve found a fellow teammate @PetrAugustin, I didn’t want to spoil our jam entry with my crap, so I’ve decided to make a simple warm-up exercise with Box2D and haXe.

Flash, click to play: (just a silly toy for now, can’t seem to get the legs fixed to achieve a proper sideway movement )

I like the idea and would like to expand it later – to let the dog jump over obstacles, get powerups to make his body longer in order to get over crevices, mouth-beam powerup, stomping on things… Lost of crazy ideas.

 

 

Tags: prototype

Comments

cobhc6
20. Apr 2012 · 19:24 UTC
this demo is really fun, I just stopped when I noticed that I was playing with that dog for 5min!

Breakfast! And a simple demo.

First, foodphoto ( radishes, buns and butter ):

We’re building a simplified Settlers of katan spin-off in rogue-like style called “Life of a man”. Wander around an endless plains (actually a tiny planet), found new cities, research and above all – raise your cultural potential.

Demo #1: http://jarnik.com/pub/ld23/v01/

 

Tags: demo, foodphoto, progress

Life Of A Man, day two

Our LD jam game has entered a second day and here’s a screenie of what we’ve got so far:

We have some infinitely scrolling landscape, a guy able to build and expand buildings, and a research&development tree.

TODO:

  • sound effects, music
  • implement effects of researched items
  • difficulty tuning
  • some backstory, how to play, title and end screens

Design and fantastic art by @PetrAugustin, haXe code by me (@jarnik).

It’s a first time for me teaming up with someone for  the LD and I must say, I’m overly satisfied – focusing just on code and mechanics lifts a great deal of pressure.

Onwards we go, good luck fellow LDers and jammers!

Tags: screenshot

Sneaky Trio – glorious placeholder art in 1024×128

I’ve decided for 1024×128, also teaming up with a skilled graphic artist. Here’s what we’ve got so far: (it’s FLASH, try it in your browser)

You are in charge of three different thief characters, each having a different field of expertise (camouflage, lockpicking, explosives).

Your goal is to traverse 4 levels without getting caught by guards, get a hold of (yet undefined) artifact and then backtrack through all the levels to the beginning.

Controls: LEFT / RIGHT – walk, UP / DOWN – switch character

The game is now feature complete, just waiting for more graphic assets to come in.

 

Sneaky Trio – FINAL

This is a team effort by Yuffie (graphics), Jarnik (haXe coding) and automatons atrk&sfxr (sfx, music).

A team of professional thieves – Dino ( camouflage expert ), Fox (lockpick specialist) and Robot (explosives ace) are at your service to perform a perfect theft.

You are in charge of three different thief characters, each having a different field of expertise (camouflage, lockpicking, explosives).
Your goal is to traverse 4 levels without getting caught by guards, get a hold of (yet undefined) artifact and then backtrack through all the levels to the beginning.

Controls: LEFT / RIGHT – walk, UP / DOWN – switch character
The game is now feature complete, more graphics are to be expected in future days as  a post-mortem version.

Tags: final, screenshots

LD offspring Clone Wolf featured in IUP bundle

Hey LD, I’d like to share my moment of happiness / minor success story.

Clone Wolf began as my LD20 entry. Thanks to October Challenge 2011, I was able to develop it into a full game and release it on Desura, Indievania and Indiecity. Being the first game I was able to finish and release for purchase, it has been a kind of a personal milestone.

And now, thanks to awesome guys from IUPBundle.org, Clone Wolf has been featured in IUP bundle. The bundle has launched a few days ago, you can get 5 indie games ( Tesla: The Weather Man, Drains, Ichi, Clone Wolf, 48 chambers ) for $3.99 (including some bonus materials) – get it here.

So, Ludum Dare, thanks again for giving me the right kick to start developing games and introducing me to this awesomely crazy bunch of people who all the LD participants are!

Tags: successtory

LD24

I’m in!

… and it’s gonna be my 8th time (including 2 miniLDs).

  • Code: haXe NME (rocks even more with every update)
  • IDE: vim (I’ve managed to integrate ctags for haXe, so yay! code-aware autocompletion get!)
  • Graphics: GIMP
  • Sound Effects: SFXR, Audacity
  • Music: autotrack

After two successful LD coops (with 2 different artist), I’ve decided to try it in a solo-mode once again.

Lately I’ve grown fond of aiming for a simple concept, that could be built within 6-8 hours, mostly succeeding. It’s enough time to build a simple prototype or toy, feeling like a part of a LD crowd, but it won’t eat your whole weekend.

Let’s have fun!

Comments

jfroco
22. Aug 2012 · 12:09 UTC
Haxe NME FTW!!!! Which platforms are you planning to target?

Detective Darwin is a go!

It’s 10:30 am in Prague, I’ve been pondering the game ideas since 8am and it seems I’ll be making a noir-styled evolutionary puzzle game :)

Obligatory food photo – yesterday’s sushi leftovers for breakfast:

Tags: deskphoto, foodphoto

Detective Darwin in progress

After a delightful barbecue afternoon with friends, I’m back to work on my LD entry :)

Randomly generated aliens:

 

Tags: screenshot

Detective Darwin – FINAL

Detective Darwin is a private investigator, a single human stranded on a planet full of blobby aliens with sophisticated cycle of evolution.

Followed by his alien assistant, Mendel, and using his amazing skill of relation deducing, he solves various cases in order to fix broken families.

PLAY ONLINE

I could not resist and instead of making a simple game, I made it too complicated…

The core idea: aliens have certain properties (leg count, eye count, colors…), there are specific rules of inheritance for each of these properties. Your task, as a detective, is to find a certain alien within a given group, using these rules. It might be a long-lost children,  elderly parents or step-brother.

I had fun, might be fun for you as well, if you have patience to get familiar with the rules.

Created in less then 24 hours ( managed to attend an afternoon bbq session ).

Good luck to everyone else – even if you didn’t manage to finish your game, I hope you had fun, cause I certainly did!

 

Tags: final, progress, screenshot