That’s right, LD15 is over for me
It’s been the most exciting event for me in a really long time.
Check my submission here – http://www.ludumdare.com/compo/ludum-dare-15/?action=preview&uid=1163
Features downloadable flash (.exe), on-line playable version and full sources (graphics included).

Tools:
– FlashDevelop (+Flex3), coded in ActionScript 3
– sfxr
– musagi
– Inkscape
– Gimp
– OpenCanvas + Wacom tablet
Libraries:
– Flixel v1.25
– TweenLite v6.21
Thanks to LD (and TIGS), I’ve discovered some really amazing tools.
Sfxr is a final SFX solution for me (at least as long as I stick with platformers) – lets you create wide variety of chiptune sound effects with a few simple tweaks (or a single “Randomize” click).
Musagi proved to be quite a handy tool. Although I have some musical background, I’ve never composed anything and was always a bit hestant about make music tracks on my own. Thanks to Musagi, I can set up a simple tune in a few minutes – nothing original, but just enough to break the silence barrier during the gameplay.
Flixel is also my new friend. It’s an AS3 library for Flash platformers and even though its quite specifically focused, you can tweak it your way, if you are a bit serious with Actionscript.
GIMP is an old acquaintance for me, so I used it to create pixel graphics for the game. For static things it’s quite OK, because sticking with it quite some time. But I feel it’s not the best solution for animations and tiles.