I'm working on a ASCII based platformer. You spawn in the world by typing contextual terminal commands. When you use the correct commands, the output text forms the world / platforms around you.
I've started making them game with Godot. So far, I've gotten the initial player movement started, but it needs a lot of tweaking. Originally I created the platforms using tilemaps with font tileset, however, I found it really tedious to generate the level with it since everything was text based. So in order to speed up the workflow, I instead I extended Labels and added StaticBody's to them with autocomputed CollisionShapes to make it easier on myself. I suspect I may run into other issues with this, but so far it seems to be working.
Here's a screenshot of what I've done so far. Also added random PEW PEW projectiles because my brain got fried last night.
