hey, I’m in too.
A bit late, but felt fairly uninspired by the theme. I think I have an idea, so I’m going to use Java, libgdx + lwjgl to take a stab at a game and we’ll see what sort of bloody mess will come out of it. LD’ing to Parov Stelar.
A bit late, but felt fairly uninspired by the theme. I think I have an idea, so I’m going to use Java, libgdx + lwjgl to take a stab at a game and we’ll see what sort of bloody mess will come out of it. LD’ing to Parov Stelar.
A title graphic and some music, woohoo. Sailing was one of the themes I suggested, so what better way to get revenge than combine it with the winning theme.

I'm out for now, but will finish soon.
This is my second attempt at LD, the previous one went awry; mostly due to lack of enthusiasm for the theme ‘escape’ (I submitted a theme suggestion “sailing”, so I combined my losing theme with the winning theme, see screenshot below) which delayed my start and then due to lack of direction, I couldn’t figure out what gameplay I wanted for the semblance of an idea I settled on, plus I was working on a paper for university, therefore never finished.
This time, I mostly have my weekend free to work on LD except for a party 10 hours into LD. Let’s see if I can finish something this time! Java, libgdx, inkscape, Sibelius + Korg X50 midi.
I had originally planned to start yesterday (LD started at 1pm Sydney time), but an hour after the theme was announced I had to organise and cater for a party of 20 people which consumed the night. Now it’s morning, time to resume game making. I have a rough idea for where to start.

Here’s my submission.
http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=4842
What went right:
Figured out how to use Eclipse to hotswap code.
Picked a relatively easy art style.
Completed 1 level.
Made a few pieces of fun music.
What went wrong:
My weekend wasn’t free to compete in LD, wasn’t around for the first day and the second was a slow start.
Although one level was completed, I forgot to add the soap sud mechanic and the dryer cycle, so the instructions in-game didn’t make 100% sense.

Hug Monster!- I played this several times before tiring of it, really simple yet really good.

The invention of colour - an interactive side scrolling story with crisp pixel art and drenching audio.
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Midas - a heartfelt game that I think matches the theme perfectly!
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Alone Together - despite not being challenging and really short, it’s fun to complete
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Survive the Desert - an artgame! unrefined, coarse, gritty… like sand.
If you’d like me to rate your game (and I haven’t already…) feel free to leave a comment or mention on irc. Feel free to rate my game in return!
10This entry was posted on Friday, December 23rd, 2011 at 12:58 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
My tools of choice:
Platform: Windows 7, ASUS A53E i7 2630QM, on-chip Intel HD 3000 GPU
Language/libraries: Java with libgdx.
Editor: Eclipse
Version Control: Git
Graphics: Gimp, Corel Painter, Inkscape
Music: Sibelius, Epiphone Dot Semi-Acoustic Guitar, Korg X50 Synthesizer
Sound Effects: Amateur folio with built-in laptop mic and Audacity.
Organizing: Emacs Org-mode or just a *scratch* buffer
Focusing: Panic.
This is my second “I’m in” post, the rest of the weekend was spent studying German and Egyptian Hieroglyphs, for exams. I did some initial thinking after the theme was announced and decided to make a board game, so I threw together some code with libgdx to draw some tiles for my board, but beyond that after the theme was announced, I have not started. So here goes.
My tools of choice:
Platform: Windows 7, ASUS A53E i7 2630QM, on-chip Intel HD 3000 GPU
Language/libraries: Java with libgdx.
Editor: Eclipse
Version Control: Git
Graphics: Gimp, Corel Painter, Inkscape
Music: Sibelius, Epiphone Dot Semi-Acoustic Guitar, Korg X50 Synthesizer
Sound Effects: Amateur folio with built-in laptop mic and Audacity.
Organizing: Emacs Org-mode or just a *scratch* buffer
Focusing: Panic.
I started 6 hours ago, I have something broken and incomplete but I really have to sleep due to exams and classes tomorrow. I wish LD could have been a weekend later.
I will get to rating other peoples games as soon as I have some free time.
Disappointed, but still had fun trying to make my entry, a board game.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4842
First up is Walker by Catman which is a platformer (no, this one is different trust me!) which has physics and puzzles that keep the adrenaline running in the style of Donkey Kong Country on SNES.
The second game is conceptually simple but I like the idea and the artwork, the image speaks for itself, World in a Bottle by Serilyn:

Working on music for my entry… not sure what gameplay is going to be exactly yet! The theme doesn’t lend itself to being thematic in interesting ways, but anyway, let’s see what happens.
I thought I’d be in, but other commitments intervened, too busy with school. I spent 1 hour working on some basic code for a title screen, spent time debugging it to work properly in GWT (HTML5) and then realised I don’t have time to spend figuring out an idea that went beyond some basic mechanic about something evolving.
I take my hat off to everyone who did make something to submit and shall see you either in a mini-ld or the next LD in December with a more open theme hopefully!
Hey
Joining in on the fun once again. I think it’s been more than a year since my last real LD. I’m going to be using libgdx, inkscape, audacity, sibelius, bfxr, midi keyboard, electric and acoustic guitar. Good luck to all!
jeffz
I started this LD in an unprepared frenzy and suffered for it, as a result nothing near-playable to submit at this point. Been a year since I last jammed, bit rusty. Misprioritised. Endless software issues. Idea too big. Start simpler next time and iterate. Upside: I’ll be finishing it as a post-jam project over the Christmas break.

title screen
All set. Ready to go. Almost…! Tossing up between Haxe/Flambe and Java/Libgdx as each have their strong points. Coffee has been imbibed. Good luck to all involved!