jessefreeman

LD 42

Play Reaper Boy

Have you tried Reaper Boy yet?

In this fast-paced race to escape, you'll need to use gravity to help you defeat your foes but be careful. Fall too fast, and it could prove fatal. As you crush enemies and take their souls, you'll gain the power you'll need open the portal and move onto the next world. If you die, don't worry, you can always return to the same level and keep trying.

An all-new collection of levels await you in the fully reimagined game! rb-screen-1.gif

Use gravity to help you defeat your enemies and power up the portal to escape! rb-screen-2-short.gif

Watch out, as time runs out you'll find it hard to see through the thick clouds! rb-screen-9-long.gif

Death is just a break, you can continue each level until you win. rb-screen-5.gif

Give it a try and leave a rating here!

Ludum Dare 49

Have You Played Space Station 8 Yet?

Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.

The goal of Space Station 8 is to escape before you run out of oxygen. To do that, you will need to navigate the level, find the key, and make it to the exit in time. Each level is self-contained, and you are scored based on your ability to complete it within the amounted time and lives. There are also some prized gems you may want to collect on your way out while avoiding aliens and other deadly obstacles like spikes.

play-map.gif

Like the original game this is based on, there is a built-in map editor. In fact, there are no pre-made maps at all! The twist is that I lost them after space junk hit the station, so I need everyone's help to make new ones.

move-mouse-in-editor.gif

Once you are happy with a level, you can share it with someone else by sending them the map.spacestation8.png file. There are several ways to do this. You can attach it in the comments, send it directly to them, or file a ticket on GitHub and include it there.

empty-map-160x152.png

As you can see, a map is comprised of a 20 x 17 tile grid where each tile is 8 x 8 pixels. The top row is ignored, and for map images that are 142 pixels high, the last two rows (18 and 19) are used for the game's sprites.

There are 40 sprites which you can also modify if you want to reskin the game. Each sprite is fixed to a corresponding element in the game, so while you can re-skin the graphics, you will not make new ones or change the internal sprite mapping.

Come give the game a try and submit your own levels in the comments for others to play!