First LD, first day's progress
Some (relatively shallow) goblins having some deep conversations in my goblin philosopher game
Some (relatively shallow) goblins having some deep conversations in my goblin philosopher game
Asking for a friend ;)
Goblin Philosopher is done and I'm like 90% sure I didn't introduce a bunch of bugs by adding a new type of goblin and a new interact-able object during the last hour.
Didn't have the most time this weekend and decided to work in an engine I hadn't really used before (Godot) so feeling like I've got through plenty given that, but still missing a lot of crucial elements.
The game is about literally arranging deckchairs on the titanic :)
Almost midnight with work tomorrow morning so I think I'm out of time :sleepy:, my game is finished (fingers crossed no bugs I didn't catch in the html5 export.) feeling glad I at least limited my ambitions when working in a new engine.
https://ldjam.com/events/ludum-dare/49/arranging-the-deckchairs

Spent a fair amount of this afternoon trying to work out what to do with the theme and eventually settled for my silliest idea, but have some basic controls and player character art sorted.
Didn't manage to add as many of the game elements as I'd like (lost a lot of time trying to give the cowboy silly physics based arms in a way that ended up not working) but got a fair amount of art done so happy enough.
Only an hour before I need to go to work, I've completed my game about a cowboy who shoots the sun to avoid a duel.
You can play it here: https://ldjam.com/events/ludum-dare/50/$284947
Every ten seconds was my least favorite theme before starting the jam but after and hour or two of brainstorming and coming up with ideas I've got something I'm really excited to work on so maybe it was pretty good after all :smile:

Think I spent a little too long on the GUI (instead of leaving it to fix up later) so now I need to make it all actually do something.

Feeling pretty happy with what I've got so far, most of the basics are done but a bit daunted by how much dialog I might need to write. Need to come up with a whole bunch of melodramatic Duelist lines tomorrow!

Spent a lot of the day trying to write a whole bunch of deliberately cheesy dialog (which turns out is harder than it looks!) but I'm pretty happy with the look of my game, maybe some time for some last minute testing before final submission tomorrow but otherwise this is as good as it's going to get (cheesy dialog and all).
Play it here!: https://ldjam.com/events/ludum-dare/51/$303685
Managed to sneak in some bugfixes and tweaks to dialog and now the game is done :grin:.
Never again will I try to write 100ish lines of cheesy Hollywood dialog during a jam, my brain is only talking in terrible nonsensical one-lines.
