Jishaxe

LD26

I might be in!

Hi, I’m Jishaxe and this is pretty much my first time in Ludum Dare. I did try collaborating with a partner for the last one, but that didn’t go so well.

I’m busy for a few hours during the weekend, so I won’t have as much time as I would like but I hope to spit out some game in the process! It’s a great way to force me to finish a game, something I’ve never actually achieved.

So, if it works out, my tools will be:

Code:

  • Haxe
  • HaxeFlixel + NME if 2D
  • Sandy3D if 3D

Art:

  • GIMP
  • Aseprite if 2D
  • Blender if 3D

Sound:

  • Bfxr
  • Audacity?
  • Some music generator?

Honestly, I don’t know how to make game music. I guess I’ll find something.

I’ll hopefully distribute the game to both Flash and native Windows (maybe Linux?). The wonders of Haxe!

Wish me luck! :)

Progress!

So, I took a shot at it. I like the theme!

My idea right now is a sort of tetris/impossible game/something else cross. “mines” fall out of the sky, and you have to tap the spacebar the amount of times indicated and then click to laserize the mine. It’s turning out okay, haven’t added the laser stuff yet.

Also, I need to work on the graphics properly!

 

Being an ADHD sufferer, I’ve now lost focus so I’ll pick it up again tomorrow. Ah well.

var number:Int = shooty.number;
state.progressbar.setProgress(Std.int((3 / number * 100)));

Some arty stuff

So, I decided to pick it up again today and added some nicer art to my game while trying to stay minimal. I’m working on making the turret head swivel to track the targets, but that’s not fully functioning yet because I suck at maths. :)

Tomorrow, I’ll add the awesome laser shooting thingie.

Goodnight!