I had a wonderful idea for a 2D game that I would have loved to made. You are a pirate captain and have to find food, beer and treasure to keep your crew alive and if the crew is unhappy your life might be in danger ;)
You can take the steering wheel of the ship and sail around and fire your cannon at other ships.
Sadly, I'm still pretty bad at working with Unity and C#, and my laggy, slow laptop isn't helping either. So i found myself taking way too long on what seemed simple things and of course there was the cursed debugging. :sob:
I might be able to finish it on time, however, I will not be able to implement all features I'd like and it would be far less than its potential.
So I have decided to change the gameplan and make it so you are a pirate on the ship and have to keep yourself alive against hordes of enemy pirates. This makes almost all of my code obsolete, but I think this will be easier to achieve. I might finish my old idea later, but not as a part of a jam.
Did I waste 2 valuable days? No, I learned a lot and would still like to revisit the project.
Now let's hope I can make a simple fighter in just over a day...