JJEvil

LD31

I’m in for the Jam

Not much to show yet. Dev work in Construct 2.

For your approval, a duo dev’d game for the jam. A day early.

 

 

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46521

 

I have something important to write. That’s what I told myself as I got out of the shower 20 minutes ago. I dried off and put on my Minecraft Creeper t-shirt that Sarah got me for Christmas 3 years ago. It’s pretty faded now, hint hint, Sarah. Might be time for an upgrade.

The whole time I was in there, I was contemplating what we’d just done. Sarah and I. Friday, I get an email from another game dev. (talented guy, BTW. played his game. It was coool.) He messaged to remind me of Ludum Dare this weekend, and asked me if I was going to attend our local gamedev group(gamedevlou, louisville,ky) event. I haven’t been feeling well lately, and hadn’t decided. Compos are physically draining. You have to expend a great deal of energy and effort to compete, to finish what you start. I just didn’t know if I was up to it. I casually texted Sarah(gamer GFs are the best BTW) and asked if she was interested in Ludum Dare,(had to explain what it was) asked if she would help me make a game this weekend. She said yes because she is awesome, and so when I got home from work, we began. We finished a game. Our first. Individually, my first, and her first completed project. I had an idea, and we started building it. After a blurred weekend of hard work and some bags under our eyes, we made a game. I’m thankful that competitions like Ludum Dare exist. It represents a level playing ground where all are equal and only separated by their techniques. Thank you Sarah for your help, brilliance & support. I can count very few people that understand & support me. You do both, and love me, still.  I can’t be grateful enough. We present to you, our first game & hope you enjoy it. FULL PACKAGE: https://mega.co.nz/#!G4MmnJja!4Xrez2pwXYvFsiGVu66pLCSs-RwTktfqvft55Rys7CM Includes game executable in WINDOWS, OSX, LINUX formats, html5 web version, artwork, music, and source files(capx). Playable online version: http://fishdeck.net/lrttsw/index.html Press keyboard – p or gamepad – start to pause & view controls. VIDEO:

(older version) My website: http://www.crunchpickle.com

Comments

07. Dec 2014 · 22:33 UTC
MY soundtrack for the whole process(NSFW):

For my own curiosity, I did a little searching.

I wondered how many other entries had games with wizards, so I put “Wizard” into the entry search field and found a single page. A paltry 18 entries out of thousands. “Are wizards losing favor?” I pondered. So I decided to compare a few terms to see how wizards stacked up:

Wizard:18
Ninja:20
Knight:24
Robot:67
Pirate:16

Ah ha! Wizards beat pirates! But all were soundly thumped by:

Cat:237

Impressive, unless you consider:

Eat:835

Wow. And what about the internet’s eternally most searched term????

Sex:5

Ha ha ha ha ha.

Tags: funny, ld31, wizard

Comments

RougeRogue
09. Dec 2014 · 16:11 UTC
Ninjas beat pirates!!! Yaaaaah! (ps. my game is about a ninja fighting pirates)
09. Dec 2014 · 16:56 UTC
Here’s my lonely wizard, for those interested:
09. Dec 2014 · 17:39 UTC
In our game, you play a Wizard character, although we ran out of time and it’s more “implied” than anything.
andrewkennedy
09. Dec 2014 · 18:12 UTC
Proud member of the Pirate game club for LD31!
CrefossusJam
10. Dec 2014 · 02:15 UTC
Eat returns create, so search for ” eat ” (34). Same for cat (17).

Plans are being drawn up…

Sarah & I have gotten a lot of valuable feedback on our LDJAM31 entry, The Lonely Realm of the Space Wizard. Like many of you I imagine, there were several features for the game that were in our notebooks but we simply did not have time to implement in the scope of the competition. What we end up creating is quite fun & a neat little game that we feel can be taken a whole lot further.We have decided to do just that.  We’ve got a ton of ideas for game mechanics to implement, power ups to add and an interesting story line.  So far, we want to include:

 

A tutorial level
Enemies
Power ups
An expanded realm with some measure of procedural generation.
Permanent wizard leveling
Player controlled zooming
More spells
Good reasons to use the new spells
An arch nemesis
The goal of players building a realm that’s a little less lonely

 

As the specifics get hammered out, I’ll post updates. Meanwhile, we appreciate every comment & vote. Feedback helps us make a better game.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46521

Just wanted to wish everyone a Merry Christmas

I played a ton of your games. Almost 150, and everyone did an amazing job. I have my favorites, but everyone deserves some measure of recognition and solid respect for their talent and work. I am proud to have competed for the first time and to have completed my first finished game. I am thankful this exists as a creative outlet for so many talented folks. Where else can a country boy from Kentucky make games along side people from Germany, India, the Netherlands, South Africa, Mexico and everywhere else around the world, joining a truly equal global community to compete with an enormous pool of  talent? Feel free to do some shameless self promotion in the comments, and If I haven’t played your game yet, post it and I’ll try to. I’m glad that LD exists and I’m glad that I joined in. Peace everyone and have a Merry Christmas, Happy Holidays, (whatever your belief structure) Excellent Festivus and a great New Year. Keep being AWESOME.

-Joey

LD32