jnikolai

LD24

Jam, tentatively.

If the theme sparks an idea, consider me in for the jam.

I’ve recently quit my mainstream console programming job to help start an indie studio, and this should be an interesting experiment to see how ready our weeks-old engine is for starting a game from scratch.  I can’t promise I’ll have the time to get something to a point that’s worth showing.  If not, it’ll still be a fun learning experience (and that’s all that matters, right?)

An update, finally.

Wow, all the wordpress editor icons are missing, on account of the servers being bombarded by the comp submissions I assume…

Jam is 2/3 over, and for a first attempt at an LD (or anything like it), I’m pretty happy with what I’ve got so far.  Right now it’s basically a toy, but it’s starting to actually be kind of fun.  One day left to turn it into a game, add some loss conditions and a bit of plot.

Chromasome

Plays best on a touchscreen, so I’m hoping I’ll have the option of submitting an APK for anyone with an Android tablet/phone.  If not, I should be able to get linux/windows up at least;  maybe mac if I have time to spare.

Rate your own game

In lieu of a postmortem, I’m going to try an experiment.

You’ve played and rated a bunch of other games by this point.  You’re probably curious how you’re going to do in the final tallies, even if your game didn’t turn out to be what you wanted.  You like making and playing games, and you like competition — you’re here, after all.  Well, here’s a bonus competition.  Rate your own game, post your scores, and see how close you get to the final ratings you receive.

Try to forget everything you know about your game.  It’s completely impossible (given you’re the only one who knows all of it), but do it anyway.  Now, go back and play it.  If you’ve done any work on it since, play the original.  Give it the same chance you gave any other game you played.  Ignore any insider information you might have, put aside your biases, and write down your scores in that comment field down there.  You know the one.

Be honest.  I’m usually very sparing with 5’s, to save them for really spectacular entries…  and I’m judging myself on the same scale I used for everyone else.  Keep the same criteria you’ve used in the past in mind when you’re rating your own game.  Remember, this isn’t your game anymore, you’ve never seen it before today.  If you cheat and write all 5’s, you’re only cheating yourself.

Just as important as all the other skills needed to create a game is the ability to judge your own work with a critical eye, and be able to picture how others are going to see it.  Playtesting, as often as possible, is awesome for this (we did one last weekend), but you can’t playtest all the time, and getting stuck on a bad idea can kill you.  It’s too easy to come up with an idea that doesn’t work but convince yourself that it’s fun, and ignore what others have to say.  If you always try to put aside your own preconceptions when looking at your own work, it’s easier to stay focused on creating a good game.  This experiment will help us all see how capable we are of doing this.

If enough people are interested and post their scores, I’ll throw them all in a spreadsheet with the actual scores once they’re out, and figure out how close everyone came to their real scores.  If this idea sounds interesting to you, rate your game, and like this post so more people see it.

I’ll go first, but I’ll save it for a comment.

LD27

+1

It’s been a year since the last (and first) time I tried this, and last time was lots of fun, so I think it’s time to join in on the Jam again.