it has already started!

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Remember my october challenge?
Well, my game is out now! You can try it, and if you like it, you can buy it! If you don’t, you don’t! 😀
I’ll be posting how it was to create my first commercial game sometime later.
I’m also looking forward to LD 31!
And, as always, I’d like your opinion!
Give it a go here!
Here’s a mediocré trailer:
But only if the theme is ☃
Once again, I’ll learn of making a far-from-perfect game in a stressfull period where you finish your game much more easialy!
Tools:
I’m making a bomberman-ripspin-off. I don’t know what the end product will be, but it’s not your average one.
Nothing spawns, there’s nothing comming out of the crates
What you see in the beginning is what you get, no spawning, nothing comming out of this corner, no menus, no…
The potions spread. They “grow”.
I’m currently working on collisions.
Here’s a picture:
Good luck, other people!
I’ve had better LD’s. I just realize, that my code is awefull in some parts, and if I want to finish this game, I can’t make it pretty.
The idea is terrible. I didn’t really have a good idea(like the last time), but it fits the theme. I should’ve combined this theme with another.
I’m making a “bomberman” spin-off. But what’s on the screen is all you get. No magical thinggys comming out of crates. But bombs do out of no-where when you press space… items randomly duplicate themselves…?
See, it doesn’t match anything.
Now I am programming AI. Or should I say: typing words at 400 hpm. Why? Because it’s the only way I can finish this, and: less fun game < no game
Confused AI snowman approves:
Today I’ll review my experiences of last LD and the October Challenge!
So lets start with LD 31:
Fireguy: A bomberman spin-off with ugly-evil-unicode-snowmans. It was intended to have “the same screen” the whole game – no spawning, nothing that drops, etc. – but that didn’t work out very well. I ended up in a hurry and made an hostile AI that’s just smart enough to place bombs and evade them.
Graphics were cheap, AI code was horrible, gameplay was boring. I still felt like I had to finish it, because game > no game. People in the comments agreed on that too, I’m glad they voted.
I was pretty tired that weekend. The inspiration didn’t really come up, so I just practically worked and had fun. I kept forcing myself to finish it, and it was quite fun. I hope I do better next time.
Then there’s the October Challenge:
Offensive Defense: A RTS defense game, where you need to defend yourself against the things.
First, I came up with an top-down boxing game, but after a week or so I wasn’t really motivated for it anymore, and I realized it wasn’t really fun, so I quit.
Then I decided that I would work on a RTS game, what I always wanted to make. It’s very simple: Creatures in massive amounts are trying to invade you, but you have to keep ’em outside.
In the beginning I had really much motivation, I spent much time on it. Later, school began to take it’s toll, I had an test week, so I didn’t really have much time that week.
I wanted to push out a public test version October 15th, but I had too little time. That was just after the test week.
I went on vacation, and it felt weird to abandon the game a few days. After the vacation, I had to “refresh” my mind again. School was a problem, again.
At 29 October I realized I had too little time. I didn’t push my game out in time to “win” the challenge, but I kept working on it.
At 31 October my first phase was done. This meant the game was playable, but not finished. Before the October Challenge I thought this would be the date I would have an awesome game and start making Minecraft-money. That obviously didn’t work out.
After a while I ran out of ideas and I really wanted to finish it because it felt like it was never finished. I just picked a day where it needed to be finished, and that worked.
Then there’s a gap until 20 October: the release date. I don’t remember much of it. I remember I worked like crazy, I polished as much as I could, and that I felt every day different, but always a little weird.
It felt weird to make the game. Sometimes it was really fun, sometimes it felt really depressing. Again, I focused on getting stuff done. However, there was a big problem called school. It kept me away from working on my game, but after a few weeks I tried to ignore school a little more and work more on Offensive Defense, that was because of the benefits of the game weighted more than the benefits of school. I’ll probably explain that later.
Now the things of the game itself(IMO, it’s widely different from someone else’s opinion for example a friend of mine):
So this is my first commercial game. I’m 15, and I don’t feel like an MLG AAA Pro Game Designer/Programmer Indie Freak, and I did this as an experiment. I’m still wondering about the opinions of this game. Because I don’t know if my game is good, the user chooses to buy the game. That’s to make sure the people who buy the game, are actually happy with the game. I am happy with money, so I can buy other games ‘n stuff.
What’s really disappointing, is that it has 5 downloads. Yes. 5. It’s almost a month ago, and just 5 people downloaded it! D:
I am really wondering what I did wrong in that part. I mean I did some promoting, but why so little? So if you’re reading this, and you want to play a game, please play mine, because it’s fun and I really wish some feedback.
I really wish I got some feedback, I don’t really need sales, but without it I still didn’t win the October Challenge.
So it was a weird experience. It was very fun, but I should’ve picked another moment and I should’ve thought more realistic. But it’s not really about the game, it was because of the experience, and that was definitely worth it, because I learned so much from it.
So I made this game where you needed to turn all protons into neutrons, but the protons caused other sub-atomic particles to become protons too, and it didn’t really make sense. I spend my time implementing ridiculous stuff like gravity which was not too boring. The idea seemed cool but I can’t make anything fun out of it.

Ugly quarks the form ugly protons and neutrons and other boring stuff.
Soooo. Now I’m making a game where you are a bird who shoots with its laser eyes stuff, and you just try not to die. I’m motivated for that, and I hope it’ll come together in this little time!
Yes! Apperantly!
Yesterday I realized my idea was not a good idea. Then I suddenly got the idea to make a funny birth-thinggy game, and I made that, and I finished it super early. It lacks music and other stuff, but I like it this way. My goal for the next LD is to have music or decent sounds in it.
Oh? You can’t wait to play it? Here it is!
Good luck to all the other people!