johan-blade

LD31

I’m in!

I’m in and I’ll be using java, gimp and something(I don’t know what) for audio.

Comments

05. Dec 2014 · 07:33 UTC
sfxr is a hadny tool for sound effect generation, check out audacity also, it will help you on your quest!

Time to start!

Ok, I have woken up and love the theme, don’t know excactly what to do but i have some ideas, that I wrote down in a picture(I just spent 20min making it) that just shows that I don’t relly know what to do.

LD31

Let the game begin

 

ld

Basic stuff out of the way, now it’s time for a little more basic suff, but after that it’s time for the other stuff!

I think I want to do something with stealth(maybe)

Winter is here!

Screenshot from 2014-12-06 09:19:12

Graphics are now functional,currently working on a “snake-like” mechanic, at the moment it looks like my rendering is just bad, but soon it will be somewhat functional.

Snowman Attack

Screenshot from 2014-12-06 10:15:28

snowmen functioning correctly, needs more gameplay and it will be playable

graphics coming along

LdGr

Made some progress in graphics, not great but it’s not bad, now it’s time for some code and stuff.

Comments

06. Dec 2014 · 09:09 UTC
The style looks awesome!

Sounds are evil!

Screenshot from 2014-12-06 18:26:55

Ok now I have made collision and spent a couple of hours on trying to get java to play sounds until I gave up(I’ll probably try again tomorow).I also got way to exited over a compliment on my artstyle. Now I’m going to watch a movie and take a litte pause before I get back to Coding.

 

Don’t drink and drive!

Screenshot from 2014-12-06 23:37:09

I just drank ~11 cups of coffee and got a lot done, love the walls, moving cars look horrible(but i like the particles behind them). Now it’s time for hostile npcs  and cars killing snowmen(I really need  to stop drawing more graphics and put some of the ones I already have to use).

Bedtime and Golden carrots

Screenshot from 2014-12-07 02:10:56

Most stuff done now(Mostly ai,score and sound missing), I really have to get to sleep now but I’ll continue in the morning.

Basic game concept:

Gather Golden carrots so you get more snowmen following you(basicly snake) while a kid tries to hit the snowmen with snowballs that causes you to lose all snowmen behind the snowman hit, then get over the road so all the small snowmen disipear/turn into points,  repeat until time runs out.

 

 

Back to the game

Back to working on the game, had some great sleep. Now it’s time to implement score.

Snowman collector!

Added score and enemy movement. if I now add a time limit it will be a game you can play from start to finish.Screenshot from 2014-12-07 14:29:50

Almost Done!

Screenshot from 2014-12-07 16:58:29 Screenshot from 2014-12-07 17:05:49

Now the game is ready except sound, that I dont really know how to do, so I’ll see if I can Implement it in time.

 

It is done.

Screenshot from 2014-12-07 16:58:29

So I managed to finish it and even got sound to work, not the best but still not bad.

Play the game

LD32

I’m in, Now we wait for morning!

I will be using java, gimp and lmms if I can get the audio to work. I’m looking forward to morning when the theme will be announced so I can get started! Let’s see what everyone will create this weekend!

Rise And Shine!

 

 

Screenshot from 2015-04-18 08:20:31

Woke up about an hour ago and began with the base of the game, the theme is good and it will be fun to see what I can do with it.

Not particularly intresting

Screenshot from 2015-04-18 09:58:13

So I added particles, collision and player movement so it’s looking bright. Now all I have to do is figure out how to use the theme.

Blocks

Screenshot from 2015-04-18 14:54:35

Now I have projectiles and a little more graphics now on to enemies!

 

RATS!

Screenshot from 2015-04-18 20:46:38

Most stuff is complete: hp, ammo,  movement and a throwing mechanic for throwing pens, after all they’re mightier than swords.

Comments

Saf
18. Apr 2015 · 17:59 UTC
You should revisit the background tiles, too overpowering.. Just my opinion :)

Smokers

Screenshot from 2015-04-18 22:48:13

Mostly added new enemies and terrain, player still looks like a fridge. Also these enemies use exhaust fumes as weapon,  that might be a bit unconventional, right?

Well this sounds fun

After some sleep I’m reedy for day 2. First on the agenda is audio, then back to levelmaking.