I’m in!
Ludum Dare is pretty much the best thing ever. But we all know that, right?
Tools:
- Framework: OH god, I don’t know what dev framework I’m going to use. I’m probably going to develop on top of Haxe/HaxeFlixel, but that could fall apart if they seem lacking for some reason. Regardless, I’m compiling to Flash. Python, as much as I love you, porting you to other platforms is a nightmare.
- Pixen: There’s this great pixel editor called Pixen for OSX that I’ve been using for the last few LDs. I recommend it to anyone who needs a good editor.
- FL Studio: Aw ye. I’m not skimping on audio this time. Beware.
- Sublime Text 2: Sublime Text 2 is a phenomenal editor, and its support for autocompletion with Haxe is sick!
- SFXR: Indispensable in generating those chirps and tweets.
- Git: For those moments when you’re like “Oh God, what happened, it was working like 5 minutes ago…”
- Coffee: SO MUCH COFFEE
- Goats

How can you say no to that face??
- Wait, what was I talking about
- Goats
- Huh
- Goats
- Goats
- Nevermind I’m ending this list
Goals:
- Above 4.0 in audio. I’m so much better at audio production than I was the last time I actually did audio in a LD game.
- Improve in graphics. Baby steps here. One of these days I need to drill down and really improve my graphics, but for now I’ll be lucky to get something passable.
- Beat all my previous submissions in overall. YEAH THATS RIGHT. AND NOTHING IS GOING TO STOP ME!!!!!
I’ll be committing all my code here regularly: https://github.com/johnfn/ld25 Follow me! I’ll also be putting up base code there, if I ever get around to it…
4This entry was posted on Wednesday, December 12th, 2012 at 11:29 pm and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.








