Rookie Mistake...
I just finished brainstorming and jotting down ideas.... ...oops. :stuckouttongue:
You'll forgive me, right?
Time to prototype...
https://bitbucket.org/jgriffon/ludum-dare-44/wiki/Home
I just finished brainstorming and jotting down ideas.... ...oops. :stuckouttongue:
You'll forgive me, right?
Time to prototype...
https://bitbucket.org/jgriffon/ludum-dare-44/wiki/Home
I only spent 24 working hours in this title, which had a pretty significant impact on what I could do.
I had an absolute maximum available hours of 48--56. This made my efficiency around _42.9%-51.3% Oof!
Things I got done:
*Made something playable! *Made all assets *Actually got some music done *Did some nifty programming stuff *Finished the intro level and the title screen!
Things I didn't get in:
*The story and level outline I had for the game (https://drive.google.com/drive/folders/1HbN3XMVaBh1pc7ma8Jb72stW357izyon) *New animations or sprites *Full music complement (I only spent 20 minutes writing the one piano piece I got in) *Full debug and polish of intro level *Showcase the sacrifice mechanic
I had this whole neat mechanic where you can sacrifice a life for more money...which you use to save...lives.
I'll go ahead and spend a week or so finishing what I wanted to do. It'll be good for me to see how many hours it would've taken. Was it feasible to work through my full plan? Was it not?
Also, I learned a ton through this process. It's unbelievable how many little things I hadn't done before and had to learn. I takes way too long to animate tutorials and set up triggers for it. Wow. A full normal level would take less time.
I programmed a lot of object behaviours and procedural stuff that didn't get seen in this build. Because I only got the intro level in. My test level had all the elements. At least there're some particle effects! :stuckouttongue:
All in all. Wonderful experience.
Published this sucker with 15 minutes to the deadline!!
I only got the intro level in, so about ~3 minutes of play time for 20+ hours of work...hahahah :smiley:
