some sound effects, some visuals I'm happy with, really nice feel on the aiming and accel for the depth charges, working with controller and keyboard, build pipeline is good and working for deploys.
will have to tackle the enemy / target / etc side of this more tomorrow: very aware I only have half a game now!
I think this will have to end up being arcade-y, maybe something frantic like centipede or missile command, would be a good context for the movement I've coded up.
So, for tomorrow: will have to code up placement / generation, movement, attacks? for targets, start that, slap a score counter or a countdown on this, and make it a real game.
Options to decide between:
- a single-screen last-as-long-as-you-can, timer as high score
- some number (or infinite) screens of last-as-long-as-you-can
- a single-screen last-as-long-as-you-can, points as high score
- etc