JovialKnoll

Ludum Dare 50

Done with Slaughters!

Only kept 2.3%,,,

quite a lot of "you are the blank" and "time!", eh?

Current Content Plans - Compo

My current audio plans are approximately: * sfxr or derivatives for sound effects * actually just singing into a microphone

My current visual art plans are approximately: * paint.net

If I decide I need level editing I'll parse some text files.

...we'll see how that goes.

theme voting

I have opinions on these but honestly don't hate any of them. We can make this work.

ratings

final voting

Personally I would be the most excited for "Infestation" or "A single resource", but those other two are also pretty interesting. I like my 0 picks too, I just had to sort them into a different tier.

Almost every -1 vote from me was because it made me think more of "places" than "actions", except for "Combine"; which I wanted to be a smidge more limiting than it was.

votes.PNG

brainstorming

I broke out the pencil and paper, planning on analog brainstorming only for at least 10 minutes; it's served me well in past jams.

graph paper concept and first sprite done

displaying something on a screen! probably won't stay up too late tonight, will let this simmer in my brain while sleeping and try to get a tone done tomorrow. Have some ideas for aim-and-shoot motions in 2d gameplay that could be interesting... hopefully!

Ludum Dare 57

the slaughter

slaughter done. ...I'm reminded of why we need a slaughter. I think I only kept about 10.

progress

some sprites, a background, a lot of movement / input tweaking and some drawn visuals. more to come!

very tired

some sound effects, some visuals I'm happy with, really nice feel on the aiming and accel for the depth charges, working with controller and keyboard, build pipeline is good and working for deploys. will have to tackle the enemy / target / etc side of this more tomorrow: very aware I only have half a game now! I think this will have to end up being arcade-y, maybe something frantic like centipede or missile command, would be a good context for the movement I've coded up.

So, for tomorrow: will have to code up placement / generation, movement, attacks? for targets, start that, slap a score counter or a countdown on this, and make it a real game.

Options to decide between: - a single-screen last-as-long-as-you-can, timer as high score - some number (or infinite) screens of last-as-long-as-you-can - a single-screen last-as-long-as-you-can, points as high score - etc

done!!!

I completed my game! I'm even somewhat happy with it!

I'm very impressed with everyone reviewing games tonight, I'm way too tired to do much of that until tomorrow.

Cheers everyone!