junkdeck

LD 39

overslept

joining the jam a day late, had no clue there was an LD coming up!! i'm gonna take this chance to learn love2d and make a simple shmup. your ships firepower decreases the more you shoot

got some basic movement, enemy and bullet spawning down. will probably work on some graphics that weren't totally lifted from OpenGameArt tomorrow, along with some sfx and music, but for the rest of tonight i'll try to make some interesting bullet patterns

hope i'll be done with this on time! can't cram a whole lot of features in but i still want it to be enjoyable to play.

nightowl

oh gods, it's 5am and i've spent like 3 hours messin with tiny details and sin pulsating.

this is so much fun though

and i'm done!

moeru-ludumbanner.png

check it out, right here!

finished my first ld! i think i did a pretty good job.

Post-Jam Deadline Update!

moeru-update-img.png

game window used to have a fixed height of 960, obscuring the play area for some players.

this has been fixed, so the height, width and scale are all autoscaled from the users monitor height, maintaining aspect raidou and all that. when voting, please keep in mind that this wasn't in place at the time of deadline!

give it a play, i'd love to hear your feedback! https://ldjam.com/events/ludum-dare/39/burn