Junuxx

LD31

Hi! I’m in, first time!

Hey you Ludumdareans!

My buddy (it was his idea to join) will be focusing on the artwork and I’ll do most of the programming. We’ll be using Unity Pro 4.6 and C#.

I thought all of the final round themes were pretty interesting so that’s promising. I’m excited, can’t wait to get started!

Have  fun everyone :)

Junuxx

Pail & Shovel

We’re making a sand castle building game. Beach, waves wiping out your hard work, kids, seashells, flotsam, King Crabs and pesky seagulls.

The terrain is represented as a heightmap of rectangular boxes (we call them pins) on a grid. We considered full 3D voxels at first, but concluded that we’d need too many to get the level of detail we wanted. By merging the voxels from one vertical stack into one object, we save a lot of resources. We still need to find out what the performance is going to be like once the waves start rolling though…

Progress on Saturday night

Progress on Saturday night

Inspiration/reference images from our initial brainstorm:

Wave physics

Wave physics

Wave physics

More wave physics

Inspiration

Inspiration

 

Pin-based heightmap

Pin-based heightmap

Color and art style inspiration

Color and art style inspiration

Box terrain

Box terrain

Waves preview

Incoming waves and wet sand

Incoming waves and wet sand

 

Still tweaking, but I’m starting to like the behavior of our waves!

Will your sand castle be able to withstand the relentless tide?