As long as I don’t get overly ambitious near the end, it looks like I should be able to finish my game by the deadline 😀
I kind of went for the idea of a bunch of independent minimal components making a larger game, although that didn’t turn out as well as I had hoped, and they are kind of dependent on each other. That’s kind of cool too though, since you have to plan which rooms to enter based on looking ahead to which is the easiest route.
It’s going to be kind of an arcadey, do-it-as-fast-as-you-can kind of game, which is a pretty safe bet on the “can I finish this” scale, I think.
