kaffo

LD 38

Late Start

We started late, but at least we've got something to look at now! I'm working on making a rotating small planet for the player to walk around. NegitiveZero is working on impossible, non-eculdian spaces. Tesrym is making our models for stuff

The Idea and Prototypes

I realised I never mentioned the idea! We are working on a VR maze on a small planet using impossible spaces to make the world feel strangly full. I've just completed a keycard prototype for doors so we can introduce some kinda dynamic maze. Tesrym has given us some textures and basic models to start using. NegitiveZero is away at the moment, but has been getting on with his spaces prototype. Stream is up here: https://www.twitch.tv/kaffse

Locomotion for VR

We are currently discussing locomotion for VR, which is best to do for our game. If you're not aware, locomotion is one of those unsolved problems for VR, moving a player in a weird way can make them feel ill. Originally we thought we'd avoid it completly, but it seems we might need to something to move around our impossible maze. Prototypes are in progress!

Everyone has gone to sleep...

Both NegZero and Tesrym are off to bed, time zones ruin the day again! I've been trying to get some head collisions done while they are away, hopefully get something done before they take the reigns again

And now so am I

Finished up a script for stopping players sticking their heads through walls, which works pretty nicely. It's up to NegZero and Tesyrm tomorrow to get on with some of the level design and start putting it pieces together. I'll be back tomorrow!

A New Day

Woken up to a nice locomotion method using the new Unity 5.6 nav meshes and better keycard pick ups! Time to make some impossible spaces!