kanaka

LD22

From Costa Rica with enthusiasm, I’m in!

I have been kinda nervous about this, but now I’m completely decided to participate in my first LD! For this I would be using:

-Unity

Unity SpriteManager scripts

Sprite Sheet Packer

-For music and sounds probably sfxr and musagi

-Maybe iTween if there is time

-And finally this horribly-written script that I’ll use as base for third person movement and camera ( didn’t have time to finish it: :< )

Hopefully the end result will not be as horrible. Time to have fun! Good luck to everybody!

True loneliness at 2a.m.

Leeets say I’ve been working since the theme announce (8p.m. locally), everybody is sleeping, and I’m really liking the winning theme. It can be useful for a minimalist setting/art, and I hope to get a good progress later today. For now I’m going to sleep a couple of hours, but first I will leave this image of what I have ready in Unity:

tun tun tuuuun

Seeya in a few hours!

Comments

CaptainIcy
17. Dec 2011 · 06:39 UTC
I’m using Unity too.

Day 1, Hour 18, Stuck with spriteManager, and really hungry

For this LD I decided to use some 2D art because I really suck at creating 3D models, but I wanted to explore a 3D world.

The mix seems to look nice, but right now I’m having problems with SpriteManager, and I haven´t had breakfast nor lunch! I can´t really think straight right now, so is time for a break and maybe rethink my priorities with the game time-wise.

Day 2, Hour 17, mini pre-mortem and thinking about “what now?”

Almost at the end of the compo and now I’m seeing what failed for me. There are positives like the learning process and how the LD motivated me to move my lazy ass, but other things that prevented me to the full completition of the game are permanently present:

-Let me say first that the design was a game in 3D. I definitely wanted to explore a 3D world, and the theme “Alone” helped me with some nice ideas for this.

I didn’t know the libraries very well. I wanted to use SpriteManager so I shouldn’t need to make models in 3D, because I don’t how to use Blender or similar apps, but I can make quick funny drawings in Paint.Net. The thing is that SpriteManager was more of a pain in the ass because of my lack of expertise and using it in a 3D world was a huuuge mistake. Even making animations is weirdly complicated, so a 3D world populated with 2D animated enemy sprites or 2D objects was a no-no from the beginning. I didn’t realise about this until too late.

I wanted to make a Third-Person perspective game, that is your character is always in front of you on the screen. I had never done this before. Creating the camera system for collisions and knowing when it is hitting a wall and accomodate accordingly, rotate the character, look around with the mouse, everything was a very fun experiment, very expensive time-wise, but educational and fun nonetheless!

-I said to my family that I would be busy all weekend, but my father came to visit us and I couldn’t let the opportunity to get a drink with him pass me by. In this case I don’t regret the time I used instead of making the game. Also I can only see my nephew on the weekends! Now that is a lot of time!

I can’t share photos (or a demo) because the game can’t be named “a game” right now, it still needs a lot of work to make something playable and entertaining. Time to sink some more time and analyze the possibility to deliver the game for the Jam. An extra 24 hours can do miracles!

 

Entry ready! Except it is nothing like the plan…

At the end the game wasn’t like anything I planned. It is incomplete, except for an additional effort for the community challenge at the last minute.

All my time was used for technical things, and the gameplay was the feature that suffered. But without doubt the experience is there and I can’t wait for the next event! Now is time to prepare myself better and learn all the tools and skills needed for the next competition!

If you want to check it out, you can download the source and the techdemo through this link.

 

 

 

Tags: easter-egg, kitten-challenge