Karnage Studios

LD 39

Exocharge Infinite

We decided to make a twist on classic twin stick shooter bullet hell games. We tried to make the game as challenging yet rewarding as possible to push players interested in trying out something difficult.

Looking back, we think that we nailed the art given our lack of artist. In terms of gameplay and level design, we took a Mario based approach whereby we introduced enemies and mechanics slowly to the player while increasingly making them more advanced.

Give it a try: https://ldjam.com/events/ludum-dare/39/exocharge-infinite

We suggest downloading it for Windows if you can. There is a known input issue with Unity and WebGL. If you decide to go the WebGL route and the input bug happens, just die and go again ;)

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Hit 20 Ratings :)!

Just hit 20 ratings. Thanks to all who played our game and gave us awesome feedback. Cheers to you lads.

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Exocharge Infinite Wrapup

We've received great comments and thank everyone who played Exocharge Infinite (https://ldjam.com/events/ludum-dare/39/exocharge-infinite). We wish we had more time to play and rate other games but its tough using only cellphone internet (times are tough :P).

In summary we've learn't a lot from this Ludum and aim to take the game forward in development with the aim of a potential indie release sometime next year. Lookout for Karnage Studios ;).

Thanks again peeps <3

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