Exocharge Infinite
We decided to make a twist on classic twin stick shooter bullet hell games. We tried to make the game as challenging yet rewarding as possible to push players interested in trying out something difficult.
Looking back, we think that we nailed the art given our lack of artist. In terms of gameplay and level design, we took a Mario based approach whereby we introduced enemies and mechanics slowly to the player while increasingly making them more advanced.
Give it a try: https://ldjam.com/events/ludum-dare/39/exocharge-infinite
We suggest downloading it for Windows if you can. There is a known input issue with Unity and WebGL. If you decide to go the WebGL route and the input bug happens, just die and go again ;)


