kd5bjo

LD13

Tower Wars Final

As I didn’t want to spend the entire competition playing through the LD archives, I picked three previous themes and used all of them.  I hope that by doing this, I came close enough to two things in there that it qualifies.  The three themes that I worked from were:

  • Construction/Destruction
  • Chain Reaction
  • The Tower

You’re trying to build your tower into the green area at the top of the screen before your opponent builds theirs into the red area.  The arrow keys move the building blocks around the top of the screen, rotate them, and drop them, much like Tetris.  If you don’t build your tower sturdily, then some of your tower may crumble due to the extra weight you’re adding as you build.  If you notice your opponent building his tower sloppily, you can drop a few blocks on his tower to collapse his and give you a lead.

Pygame source code can be downloaded from http://github.com/kd5bjo/tower-wars/downloads .  The game can be run single-player (no opponent) with ‘python towerwars.py’.  The ‘–help’ option will tell you what you need to know to play multi-player.

I have not tested this on any platform other than Linux, and I have not tested the multiplayer over the Internet.  It shouldn’t be hard to make it work under Windows, but I don’t have access to a Windows machine to test on.

Tags: final, mini, tower wars

LD16

MiniLD16 (Untitled) – Final

minild16

My entry for Mini-LD 16: Constraints.  I’d appreciate any comments you might have, as well as what scores you end up getting.

Click on the image above to play.

Comments

22. Feb 2010 · 00:27 UTC
Got, 3430 then started mashing buttons in panic, and died.

I like how you used the requirements picture as the background. :p
22. Feb 2010 · 00:39 UTC
8280 (second playthough) 7690 (first playthrough). I, too, enjoyed the use of the constraints background. I thought it would be easy at the beginning, but it ended up being a satisfying level of difficulty.
Almost
22. Feb 2010 · 01:17 UTC
10740 (first playthrough)
22. Feb 2010 · 15:29 UTC
8450 first play through… this game is awesome! It really combines aspect of typing games with ddr channels and even lane defense type games. The mechanic of having 4 bullet limit combined with the ‘ice’ block areas is really great and prevents full on button mashing strategy from working. It feels like it ramps up too fast but at least it is exciting instead of boring. I also like that you used the constraints image. I was hoping someone would do something with it… :)

LD17

Some flying cow sketches

Unfortunately, the graphics don’t really make a complete set.  I think they came out decently for my first time, though.  They were all produced by rotoscoping photographs that I found online.

Cow in Biplane

Cow in Biplane

Download here

Tags: blind date gfx

Comments

16. May 2010 · 00:25 UTC
You found a picture of an actual cow on a plane to rotoscope? Awesome! 😉
16. May 2010 · 00:28 UTC
Whoa, these are beautiful! Especially the explosion one. Rotoscoping, huh? I’ll have to figure out how that works.

Progress so far

18 hours in, and all I have to show for it are some icons (and a design document, not pictured):

oil128wrench128bread128diamond128steel128

Fortunately, this covers most of the graphics in my game, so now it’s time to dive into actual development. I’m planning an economic simulator, and these are the different resource types that you have to deal with.

My deadline is 21:00 PST tomorrow.

Tags: journal

Comments

pants12
12. Jun 2010 · 17:58 UTC
0.o nice gfx

25.5 Hours In; UI Complete

UI Sample

Comments

13. Jun 2010 · 15:44 UTC
So wait, you can change the production rate of turning bread into bread? Sounds fantastically useless. XD

Game Design Course

I’m going to be working through Ian Schrieber’s online Game Design course over the next few months.  If anyone here is interested in going through it with me, please come visit my game design blog

Tags: Shameless Plug

Greedy Towlr Port

I finished porting Greedy Towlr to webkit- and mozilla-based browsers.  The entry page is http://www.ludumdare.com/compo/minild-20/?action=preview&uid=687

Comments

Raspadsistema
20. Jul 2010 · 15:50 UTC
So how do you play this?
kd5bjo
20. Jul 2010 · 22:16 UTC
By tradition, towlr games are presented without any instructions. You can see the others at towlr.com; that might help give you an idea what’s going on.
21. Jul 2010 · 00:26 UTC
Very cool game! I have a question: what is the exact pixel dimensions of a web page on the iPad? I know the screen dimensions, but how much screen real estate do you get when you subtract the browser chrome, status bar, etc? I would love to start coding html5 games for iPad but don’t have one to test with.
22. Jul 2010 · 10:49 UTC
Towlrific! I haven’t figured it out yet.

LD18

Framework Declaration

I’ll be participating in LD this weekend; I’ll be ripping out all of the game code from my MiniLD 20 entry and using what’s left as my framework.

Almost 3 hours in…

… and all my ideas are starting to come together into mush.  I guess it’s time for me to let them rise overnight, so that when I bake them in the morning I get a fresh, tasty game.

Halfway

My game has all of the really important elements, and I’m pleased with my progress thus far.  Though it’s designed for iPad / iPhone, it should work on all Webkit and Mozilla browsers as well.

Todo list for tomorrow (in no particular order):

  • Splash screen
  • Better player movement
  • Score
  • Difficulty progression
  • General funness
  • Sound
  • Detecting end of game
  • High-score list
  • More enemy types
  • Some way to dispatch with the last enemy
  • Background image
  • Graphics for player
  • Explosions on bullet impact

If any of you find any bugs, please let me know.  Any thoughts you have about what might make it better would also be appreciated.