kerm1t2

LD24

evolutionalpha


Yep, some seriously unreasonable entry (yet). Developed in LOVE2D. first two hours: prototype while learning LUA and Love2d interfaces. hour 3: initial object orientation, hour 4: player interaction … and found this nice editor: Sublime (builds + runs Love2d project with Ctrl+B)

Download executable (zipped, with source) here

 

Learning LUA

new version with more shots, download still-senseless version here:

evolution alpha (Win32.exe, Love2D-source)

LD34

I’m in : virtualroad

virtualroad1 starting with a openGL road drive experience. some parts are itchy, i.e. cubes/triangles instead of cars. basic texture mapping is working. (yet have to have to learn how to record as a video)

…back

freed neighbour’s cat “sifka” from our garage, who spent part of its (her?) night there

refueled mouse

with new batteries, grab + drag working again

GAP closed!

track is now a perfect circle (radius 80m)
3_virtualroad
5_virtualroad_GAP_closed

this was due to fixing the editor
4_VR_editor

muuaahhhaahhaaaa

Vehicle blender model loaded. yet size and physics need overhaul
6_virtualroad_vehicle_too_BIG

UGLYism

8_UGLYism

feeling sick

nausea and headache just started, maybe food was bad. I’ll throw in an Aspirin and move to TV meanhile…

tilt it, BABY

while fuzzing around with rotation and translation matrix the car got in quite a tilt position, which would be nice for curves … investigation mode ON
10_tilt

Comments

Drury
13. Dec 2015 · 12:49 UTC
awww yeah