I got two ideas for the theme: “Beneath the surface”
- The first one was a word play: “Beneath the surf Ace” – A surf game.
- The second idea was making a Dungeon Simulator game
I had seen videos of “What Did I Do to Deserve This, My Lord?“, a game that only exists for the PSP, and had wanted to do something similar for the PC.
I should have gone with the surf idea. California Games, the first videogame about surf, did it great. I could have concocted something similar (with mutant crabs or something).
But I was ambitious, and I bit off more than I could chew.
The original idea was creating an ecosystem – there’s food in the soil. While creating your dungeon, you digg that soil. When soil with nutrients is digged out, a creature is created. The more food there is, the more powerful the creature is. But there’s a food chain: slugs are at the bottom, and are the only ones capable of consuming food directly from soil. Rats eat slugs. And goblins eat rats. If a creature doesn’t eat, it eventually dies. Some creatures release nutrients when they die.
In time, enemies (heroes) attack your dungeon, and your creatures must defend it. But I never got to that point. I never even finished modelling the food chain – my rats don’t eat slugs, and my demons don’t eat rats. They just wander around until they die xD. And heros never come.
So, instead of a dungeon simulator, I built a terrarium – an ant farm.

At least it’s an improvement over my previous try – I have some programmer graphics to show, and the game is, if not properly fun, at least vaguely interesting. My wife thinks the rats are incredibly cute.
What’s missing:
- Rats and Goblins should eat.
- Enemies should enter the dungeon every x time.
- Intro screen.
- Sound.
- Some kind of score system
- Mana and the creatures derived from it
Lessons learned:
- When you get two ideas, pick the one that looks simpler to implement. You can build the cool one later, out of the compo’s clock. It’s only 2 days.
- Art: I am not good at it. Nor fast. That 4-frames walking animation could probably have been 2 frames instead. 3 colors is more than enough for any monster. Don’t try to use a new tool in a compo.
- I can’t write “fast but ugly” code to save my life. Clean code actually saved me more often than not.
- I’m old and I need rest. I watched 3 episodes of Breaking Bad and slept around 14 hours in total.
- Being able to do the game in small increments, and test what worked etc, was crucial.
- I lost too much time on initial infrastructure.
My entry is here:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=4031
I don’t expect you to vote up something so clearly unfinished, but a comment saying how cute my rats are would be appreciated.
Tags: Love