kochb

LD26

Challenge accepted

Maybe I’l actually finish something this time….

Tools:  Gimp, Inkscape, sfxr, FlashDevelop

Language: Haxe

Libs: nme and maybe box2D or Nape if I go crazy.

Using event and task framework from one of my previous class games posted here

https://subversion.assembla.com/svn/a4_incredibots_remod/

Wow…

A couple hours in and I feel my hands beginning to merge with the keyboard as if they want to become one.  Just a quick update on my game. Down to making levels now…

Just because the game is minimal in appearance doesn’t mean the programmers should sacrifice awesomeness to fit the theme. This is a game in which you try to get the high ball to the low rectangle (yes there is gravity) but there is almost always something in the way. The player is scored on how little area they use (minimalism).

http://cse.asmsa.org/kochb/bin.zip