korri

LD22

First screenshot

My first screen!=)

For this game i used Gimp, CodeBlocks with SFML library, and sfxr.

Now, there are only randomly labyrinths.

This is first time I participate in LD, so i hope you enjoy this game. And i’m really sorry for my terrible English. =)

 

 

Finally,end

Now, i finally go to bed.

My little game about Grue is almost ready.

But, on another computer i have a very strange bug:

So, i hope is doesn’t prevent to enjoy.

http://dl.dropbox.com/u/17815739/GIFG.rar

LD23

Hello!

Hello again! This  is my second LD, and i in game! But now i have more experience..

And here my workspace =D

 

My plan is make one-screen deathmatch arena with mech. And maybe with AI! For now i have one 3d model, which i render into png and make game sprite. Here it is:

It’s very lowpoly, but i use topview, and all ok!

 

Anyway, good luck to all!

 

Fly Away!

My first idea isn’t good. I make this:

But now i have another idea! Its’like conversely LunarLander!

And this is what i have now:

FlyAway – Day1 ends

I’m so tired. It’s don’t work and i don’t know where is problem. But game looks nice:)

LD24

I’m in(maybe)

Third time in LD. And it’s great. :)

Language/API: С++/SFML2.0

Graphics: Gimp/Blender/Aseprite/ImageMagick

Music: Sunvox

Good luck to all!

LD25

I’m in!

May the force be with you!

I’m in with python/pygame, gimp and sunvox. Not so epic, but very useful. And RedEclipse as inspiration!

First progress report

HeyHeyHey!

Here i have some sad.. character. :)

But he is looks angry, not sad :c

And here my workspace, with yoyo and postcards:

 

And, finally, my desktop =D

Tags: deskphoto

7

This entry was posted on Saturday, December 15th, 2012 at 1:46 am and is filed under LD #25. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Some progress

Only simple movement done. Tomorrow i will make mega-super-puper-gameplay. Maybe.. :)

Tags: ld25, screenshot

First public release!

It’s too late, and many things not implemented..

Take it here: https://dl.dropbox.com/u/17815739/proj/ld25/releases/ld25v0.zip

And screenshot, of course:

Tags: ld25, screenshot, test

Almost done

My game is almost done.  I have 5-11 hours and this todo-list:

  1. Add humans(in code)
  2. Human animation
  3. Level2 background
  4. Some additional stuff, e.g. doors, furniture..
  5. Level3 ???
  6. Name
  7. POLISHPOLISHPOLISH :)

Tags: ld25, TODO

LD28

Let’s fun begin

Ok, it’s time to start. I have a idea now, quite good idea..

For this game i will use following things:

  1. Code: Eclipse(ADT actually), LibGDX, and my own engine built on top of gdx, which you can find https://dl.dropboxusercontent.com/u/17815739/proj/velPE/VelPlatformerEngine.zip
  2. Graphics: GIMP, maybe aseprite and inkscape
  3. Music: Ardour, Hydrogen, Phasex, QTractor, Audacity, and my lovely bass guitar :)
  4. Misc: Glapse for timelapse, Rhytmbox for music, and http://www.doitmotherfucker.com/ for motivation.

Start your engines, folks, and let them burn!

LD31

Little progress

For now i have almost all technical features except dynamical lightning. And tommorrow i want to create music, graphics, death and menu screen. Maybe, google play games integratedd too…

Screenshot_2014-12-06-20-15-10

Tags: AI, explosion, generation, programmer art

End is near

4 hours left, and i can’t create art, becouse it’s ugly. All that i can make is simple music and complex code.

 

Tags: music