Kosmik123

Ludum Dare 46

My thoughts of themes

Everyone write posts here, so I will make one too.

Here are my thoughts of this years themes.

Garden - a good idea for a theme, but for me it's too general and I would have difficulty making a game.

Decay - there are different kinds of decay, so this theme would be good, but there are some better themes.

Turn a violent genre non-violent - I don't think this to be a good theme, because most of the games can be unplayable or not enjoyable, because of gameplay not matching the genre.

An ancient language - it can slightly limit participants' creativity, but anyway I like the theme.

Butterfly effect - I'm a big fan of a butterfly effect but it can be hard to make a good game on this theme in such a short time.

Déjà vu - another time related theme. I like the idea, but again I know it may be difficult to make a good game in 2 or 3 days.

1 minute to prepare - I don't really like "you have to hurry" games.

Fragile - a good theme that traces a way to follow, while giving you a lot of freedom.

You are the dungeon - I once played a board game about being boss monster, and building dungeons and setting traps for heroes. It was good but I don't need to play more clones of this game

Grow a tree - this can be a good theme, but I can't really imagine so many games of tree-growing.

Side effects - life is all about making decisions. A game making you make decisions with side effects is like life.

Four elements - i like everything related to elements, so YES

Your game has 3 rules, but only one is active at a time - I love it! Games in which rules change while playing are a great mental exercise.

You are the princess waiting to be rescued - game about doing nothing and an waiting for help? No.

Equilibrium - there are many things which can be in equilibrium, so I'm looking forward to seeing a variety of games.

Dreams - there is a game named Dreams and it's the only game I want to see on this theme.

Momentum - physics-based game can by great, but for now I don't have any idea what I would do with it.

Sabotage - sabotage is a great concept in multiplayer games. Since most gamejam games are singleplayer, I don't know if it is the best.

Echo - that's an interesting theme to make a game, but unfortunately there is as possibility that most of them will be very similar.

You are the power source - I don't really see a game about being a spaceships engine.

Tower offense - while "tower deffence" is a game genre, "tower offense" can produce a lot of different games.

Mythology - that's a theme that influences setting, but doesn't affect the gameplay.

Fragmentation - idea of fragmentation sounds interesting, but will the games be interesting?

Turn a job into a game - if you make a game of a job, then the workers of this job will immediately get bored.

Evolve - I like this theme, but there are so many games about evolution that I got tired of them.

Replication - again, good idea, but personally I wouldn't know what to create on this theme.

You can't save them all - to have to make decisions is good in a game, but the fact that you can't save them all is too sad for me.

Control two things at once - super! Challanges of achieving something while changing many things are very popular in games because they make you use your head, understand and plan some things.

Stuck in the loop - this theme gives you a lot of different interpretations so it's very good for LD.

Déjà vu - is this a deja vu?

Multiple perspectives - I like the idea of the theme, but I don't like the choice of words (I'd like more poetical/less literal sound of the theme).

Déjà vu - AGAIN!? If people voted randomly it would have the highest probability of winning.

Outdated technology - old technologies, steampunk, ancient batteries! Super!

Magnetism - yes. I've never seen a game about magnetism, and there can be quite big variety of games.

Malfunction - good theme. Something not working gives you an objective in a game.

Ruins - game in this theme can be enjoyable to make, but it limits the setting of the game.

Connections - very wide theme, but not too general. There can be all kinds of connections.

Automation - factorio is a great game about automating processes. I would love to play other peoples ideas of automting things, but I don't know if it won't become boring after playing 50 of similar games.

Keep it alive - this theme gives you a lot of different perspectives and ways to make a game.

Reflection - the first thing that comes to my mind is light reflections, but I think that there can be more.

Planets - although I like this idea, unfortunately it limits the setting of a game too much.

Seasons - another theme giving you some idea to make a game, while not limiting the possibilities.

An abandoned world - this theme slightly limits game setting so it's not the best.

Protect the king - this theme sounds quite not bad. Although it may limit our creativity it more or less specifies the goal.

Shelter - since I started participating in Ludum Dare this theme has been in the finals. I see it again, but I still don't know if it's so good.

Inconvenient superpowers - similar to side effects (positive+negative effect), but not only (there can be superpowers that have only negative effects). Anyway, I like "side effects" more.

Delayed effects - the theme implies that you have to plan your moves ahead, so I like it very much.

Ludum Dare 48

I'm so happy

I'm so happy that someone posted this theme.

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Today I was going to post exactly the same theme, but to my surprise the Theme Suggestion had already ended. I was sad until I found out that somebody had the same idea as me.

Funny

My recently slaughtered themes. I don't know if this is just random generator or someone planned it... obrazem2021-04-15/em150528.png

FINISHED

Finally finished the slaughter. I voted 'yes' for almost 1k themes and that's a reasonable amount.
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My thoughts:

1) I noticed 3 or 4 themes that are really likely to win, but I forgot to write them down...

2) What's wrong with people posting themes that were use on earlier jams?! such as "Running out of space" or "Sacrifices must be made"...

3) I love some peoples creativity to smuggle "floating islands" without them being noticed, with themes like "islands that float" or "abstract masses of earth and grass levitating in the air".

4) A lot of frogs xD! Where did they come from?

Confused

How can Shelter and Garden be in finals again?!

These themes seem so boring yet majority voted for them in the slaughter. Again. I really don't understand that...

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Ludum Dare 52

Why do you people create themes starting with lowercase letters?

Are you too lazy to press Shift with your little finger? Why do you even bother taking part in LD? Isn't making whole game more tiring than pressing one key? Anyway, I vote against any lowercase theme regerdless I find it good or not

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Ludum Dare 53

Sea delivery

Before the theme announcement I decided to create a game about ships while listening to sea shanties.

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Well... the "Delivery" theme fits perfectly to this idea

Just delivering apples

My game is slowly taking shape

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Now you can transport apples between islands

Beat my record

My record in my own game is 35 points. Feel free to try playing it and beat my record (I believe it is possible)

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Also, I need two more ratings to get a calculated mean score, so I would appreciate if you rated my game, too. https://ldjam.com/events/ludum-dare/53/coastal-carrier

Ludum Dare 54

Bug?

Am I the only one seeing wrong date? January? 2019? Is this a bug?

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Invite Code

I want my friend to create an account here. I checked out how to do it and it seems new accounts need an invitation code.

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What is this invite code? How can I get one? Can I generete it for him? Or maybe he has to write to admins for it?

My round 1 themes opinions

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Locks and keys - can generate some decent gameplay mechanics, but feels to generic (a lot of games have doors, keys, etc)

Keep the light on - This theme forces you to use light in your game. Not all games genres even have light

You are the enemy - very "game-jamy" theme. Even too game-jamy. It's a typical theme with a twist, but I think it was overused over the years

Underground - enforces a specific setting. I don't want to play 20 games taking place in underground caves

Sanctuary - same as above. Playing every game inside sanctuaries will become boring

Folklore - another setting enforcing theme. This time it makes all game take place in old stories

Signal - potentially creative take for games. Signal can have so many meanings that we will end up with a lot of diverse games

Tiny Creatures - too limiting. Half of the games will be Tamagochi clones, other half will be Pokemon clones

Reflect - another theme with multiple interpretations. It will make most games original and diverse

Metamorphosis - not as good as "signal" and "reflect", but it still has a potential for many different games

Echoes - I didn't come up with a game idea on the first sight of this theme, so I believe it will make us create some unexpected and creative games

Decay - on the one hand it may generete some good gameplay mechanics. On the oher hand I think that it forces creating mostly damaged, corrupted enviroments which will result in less diverse games

Pick your poison - another theme with mixed opinion. May potentially generate diverse mechanics, but also has a "downgrades, not upgrades" vibe

Consume - this theme can have many different meanings and interpretation, making it a very good theme

Witchcraft - another setting enforcing theme. I don't like it

Shelter - this theme has been suggested for at least 5 years. Please stop. It's boring

These are my opinions about round 1 themes. What are yours?

New Year's Eve feeling

I have the exact same feeling as on New Year's Eve.

Waiting for midnight to come

Ludum Dare 57

Can I use paid assets I own?

What do official Ludum Dare rules say about assets I bought and now I own? Can I use them or am I only limited to free assets?