My October challenge entry
Finally made some game which I hope deserves to be published.
Link to entry:
http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8942
Finally made some game which I hope deserves to be published.
Link to entry:
http://www.ludumdare.com/compo/october-challenge-2012/?action=preview&uid=8942
So after I did 2 mini LD’s and latest October Challenge I finally have a free time for Ludum Dare main event!
Tools
Code : Visual Studio 2010/Visual Studio 2012
Framework: XNA/MonoGame
Sounds: Bfxr, Audacity
Graphics: Pyxeledit, Paint.NET
Stream: Google+ hangout / Twitch.tv
Notes and stuff: Notepad++
IRC: Miranda
So being from Europe I went to sleep immediately when the theme was announced and begun development this morning (9:30 Local Time – Theme Announcement + 6:30 hours).
I didn’t really like the theme so it took me some time to come up with idea, goats helped a lot!
In my game you’re going to be a poacher, your goal is to steal / kill all 40 goats which are separated on 4 “farms”. All of those farms are guarded so you have to be careful or you can begin with easier ones, and then buying some weapons in local gun shop which might be helpful in breaking into farms with more advanced security!
I really hope I’ll be able to finish this game because I really started to like it!
Software used so far:
– Paint.NET
– Visual Studio 2012
– Notepad++
Keep coding everyone, and good evening Europe!
My day number 2 in this LD begun 3 hours ago and I already made a lot of progress.
Guards are almost fully implemented, just need some gameplay tests to adjust some values, still have to do a whole buying system, shouldn’t be much work tho.
Still missing all the sounds in the game and probably a little better artwork?
Also a new screenshot from inside of the shop!
So hi guys!
I finally finished my first ever LudumDare main event!
Even tho I didn’t really like the theme in the beginning goats helped me a lot and I came up with an idea pretty fast.
So, what went wrong?
1. Framework – even tho I knew monogame still doesn’t have all feature that XNA has, I found some really limiting in my development.
2. Second day – I awarded myself with 3 hours brake to play football with friends and I broke my toe! NEVER stop coding during LD!
What went right?
1. Time – I was even quite surprised how fast I managed to get things done! My game is far away from being something complex, but yeah, I’m satisfied with that!
2. General idea – Said it before, I got an idea pretty easily and it was a part I was the most afraid of.
3. Food
4. Sleep
MY ENTRY
Language: C#
IDE: Visual Studio 2012
Framework: XNA / MonoGame (not decided yet)
Art: Paint.NET, Pickle
Sound effects: Bfxr
Notes: Notepad++
IRC: Miranda IM
Stream: Open Broadcaster should do the trick
Timelapse: Chronolapse
I’ll probably make Windows and Linux version of my entry! Looking forward to compete!
Hey folks!
I’m done coding for today, I spent roughly 7 hours coding today and I’m looking forward to another tomorrow! I wrote 625 lines of code (Ignoring 400 lines with {}, comments and white space only).
Here is the time lapse of my today development! http://www.youtube.com/watch?v=-qqS6jMZhs8
Good luck everyone!
I’ll be using more or less the same tools as past LDs.
Language: C#
IDE: Visual Studio 2012
Framework: XNA
Platforms: Windows, Windows Phone 7,8, hopefully Linux
Art: Pain.NET, Pickle
Sound effects: bfxr
Streaming: Open Broadcaster
Time lapse: Chronolapse
Notes: Notepad++
That’s probably everything I’m going to use during the LudumDare weeked, I’m looking forward to compete again, and even more I’m looking forward to playing your games! You are awesome!