Lachezar Hubanov

LD 41

Tools I'll be using

Realized I forgot to post what tools I'll be using so here goes:

Unity + VS for sure, Gimp, Audacity and probably some other free audio editing software, Maybe Blender (? If there's time for learning blender basics)

Good luck all!

Holy shit it's done!

It's done! Finally! It's kind of a game :D Good luck to everyone still crunching!

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Updates incoming

Hey all,

Thanks for the feedback so far, it is much appreciated :)

As one can imagine, the post-jam week has been very busy and tired so I haven't had much time to update Good Night, Good Morning. With the time constraints and all of the jam, context to anything happening in the game was one of the sacrifices and it turned more into a mood piece, than a story-driven walking simulator :D

Hence, I'm about to post updates to the game over the next week or two, mostly fixes to bugs and plot-related content. This, of course, will be separate from the jam entry, and is more intended for anyone interested to see a more full-formed idea :)

In the meantime, I still encourage anyone interested to play the lynchian dream sequence of a jam entry :D

https://ldjam.com/events/ludum-dare/41/my-first-ludum-dare-game

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Thanks y'all

Lucho

LD 44

Ludum Dare 44 here I come!

Personally, kind of a busy time for a game jam, but remembering fondly LD41, I can't really resist :)

Tools I intend to use: - Unity - VS2017 - Audacity - Gimp - (As with last April) Maybe a bit of Blender

In terms of any pre-made code: - Basic Unity game structure code from previous games - (Probably) WiggleWizard's Quake-style FPS controller - https://github.com/WiggleWizard/quake3-movement-unity3d - Some basic Unity shaders I've been playing around with over the month of April

Good luck to you all!