The fact that I got 4.5 hours of sleep last night, coupled with just the right amount of coffee, has left me pleasantly refreshed, even after a day of work. I had salmon and creme cheese on a bagel for breakfast, grilled cheese for lunch and I am going to have some chili for dinner (this my friend, is the recepie for combating canadian winters, even though I have not actually been outside in the last day)
game updates: I tweaked the world gen engine, now it generates original shapes, instead of placing pre made chunks (shapes are still based on chunks, but the engine modifies them to the point that they are unrecognizable!)
I also modified the player metrics. You can now jump over an extra block!
Oh, and enemies now spawn, I currently only have 2 types though (with at least 2 more planned)
I want to finish up the game in the next 3 hours, giving me a whole day to polish the snot out of the thing 😀
to do: make graphical UI, make 2 new enemies, make spikes, actually make a game over screen (atm you just get negative health), tweak metrics, make presents spawn, make health (candy canes) spawn, write online high scores (likely ill will do this at the end, because its not crucial, make graphics, make particle effects
(most likely im forgetting something, but whatever)
btw, the most recent public build is here
http://www.ludumdare.com/compo/2012/12/15/demo-of-my-game/
(this does not have most of the aspects that I mentioned here XD)