Law

LD23

Entering just in time for Ludum Dare #23

Hey there.

I’ve decided to get around to entering this, and am looking forward to seeing how the whole thing goes. It’ll be my first time, and as I’m not at all well versed with game tools, I’m opting towards a text adventure using Twee.

Hoping to see how everyone goes!

My first 2 hours.

 

Snapshot of a text adventure in progress!

I don’t think I’m doing that bad at all with this, but I’m thinking about all the possibilities and options that might be chosen by the player, it’s going to be quite a bit of long work. Haven’t finished entirely on the plot the story is going to take, but that’s part of the competition, isn’t it?

Comments

21. Apr 2012 · 02:52 UTC
Nice!

> go down stairs (A post mortem)

>go down stairs

The good things

1. I finished

When I began, I felt for sure that I wasn’t going to be able to get this done at all. I had major time issues with things going aside Ludum Dare, and I was nervous as time ticked on. I was glad that I had finished it though when I got there.

2. I learned more about the language.

Inform 7 language, to be precise. I had little past experience other than a couple of projects that didn’t go anywhere, and this allowed for me to get around to trying new things, testing the extent that I could utilise it. Sure, it was simple, the puzzle element. But it should be able to help me for next time if I do choose to use it again for the next Ludum Dare.

The unfortunate

1. Time management makes messy things.

I often leave things to the last moment, but my work really interfered with my time in working on my game. Several hours wasted as a result, and thus less time to do all the other things that make a game stand out.

2. Under-testing

Time pressure on, there wasn’t much time to test my game. Sure, I had a ‘test me’ function that I used for a bit, but I didn’t have that much time to go through all the possible interactions possible. If a toilet can be picked up, that’s probably the result of my efforts in testing.

So, what now?

I may go back to the code, I might not. I don’t think I may modify the story any further, but I might in the case that your computer goes sentient as result of running my game. Ludum Dare 23 was quite a good experience (my first experience though, so good might be relative), and I will be getting to the next one, provided I’m not being swamped by any more bits of work out to get me.

Oh yeah. Give it a go if you haven’t already. It won’t take too much of your time. I promise.

 

LD25

Let’s give it a go….

After much umming and arring I’ve decided to give LD a go for the first time ever. This is probably a very stupid decision. Mainly because I’ve been coding for about a month, so it will probably take all weekend for me to work out how to make something go in a straight line. But on the other hand why not try?

Tools: Unity 3D, Blender, Photoshop, BFXR

So yes I am making a 3D game. This is partly due to a sad (although understandable) lack of 3D games in previous LDs, and also I only have experience with Unity (although little enough of that…). I understand that this is extremely ambitious and I’m not making it easy for myself, but hey, it should be fun and I’ll be happy having made something that vaguely resembles a game. This can only go well right?