leorid

Ludum Dare 48

Too complicated ending?

Hi fellow jammers,

In the comments of our game, people say that they "like" the ending, but I am not sure if they really get the thoughts I had when writing it.

The only way to find out is to ask for it, I guess - so please write here in the comments, what you think about the ending of our game.

And of course I will give feedback on your game in exchange (if I haven't already). ^^

Game Title: [WebGL/HTML5] Who am I?

Genre: 2D tile & turn based puzzle game

Here is the Link: https://ldjam.com/events/ludum-dare/48/webglhtml5-who-am-i

And here a Screenshot: Day3.png

Other puzzle games round 2

If you have a puzzle game, post it in the comments, I'll play it.

We also made one, have a look if you like puzzles:

https://ldjam.com/events/ludum-dare/48/webglhtml5-who-am-i

Screenshot.png

Close to 60 ratings, still unsure what people think of the ending

Hi, we made a puzzle game with a very special ending, I'd really like to know what you think about it (if you've played it, write it here as comment please)

so if you like puzzle games, you can check it out here: https://ldjam.com/events/ludum-dare/48/webglhtml5-who-am-i

It is 2D grid & tile based, hope you enjoy it ^^

Screenshot.png

Progress

We made a puzzle game for this jam and people kept saying we should take it further so we might do.

Day3.png

I had a lot of fun this jam, interacting with streamers finally playing a lot of games (played ~60 games), talking about games, giving constructive feedback - it was a blast, and the game making of course, first time I made levels and it was awesome :D

Comparing it to my previous entries, the current one is the one with the best ratings:

Jam Progression.png

Somewhat lower than the comments made us expect but still quite good.

And the most important thing: What I have learned.

This jam made me actually understand how to make games in a new way xD After 8 years of game devs, this is the first time I realized what it means to make levels and how a game should be structured, especially in comparison with my previous entries. Until now I kept adding features until the time runs out, never polished anything and barely managed to upload it on time - having the build-progress-bar and upload-progress-bar side by side with the LD-Timer. It was always on the very last minute.

But efficient Game Dev is about combining reusable mechanics. Constantly introducing new things to the player without proper explanation is bad. Many players didn't understand the elevator I created in "Murder Loop" because it was never introduced, so this was a point where people got stuck and had to quit the game.

This jam lead to a change in the big game I am working on - because until now, every puzzle is something completely new. Somewhat like Outer Wilds (just without the planets, spaceship, ..) - while Outer Wilds is an awesome game, it's an insane amount of work and they where like 15 people working on this. We are just 2 devs. And even Outer Wilds did reuse mechanics for their puzzles. The sand planet has a bunch of puzzles all based on the raising floor.

Our game suffers from a lack of content and I suffer from fixing and polising things non-stop. When I polish the waterfall, only the waterfall looks better, this is one spot in the entire game, same with the pyramid, the scanner, the sci-fi machines, everything exists as single entity in the game, everything is unique. The same is true for the puzzle code. Each puzzle is completely different from each other puzzle. This way, we will never finish it, so we will create reusable mechanics (like in the jam game) which can then be polished and look good everywhere on the map. The puzzles we have now, will stay but we will fill the emptiness in our world with reusable elements, such as moving platforms and boxes to jump on. Like portal. They had what? 7 different mechanics? Portal, Moving Platform, Box, Button, Energy-Ball, Moving Wall, Turret. And made an entire game out of it. Portal 2 only introduced jump & speed-gain goo and made a whole second game out of it.

This jam, playing the different games, categorizing them based on efficiency and completeness may saved the big game we are working on.

imageem001/em0000.jpg

Counting wrong?

Overall secion - 2 games are at rank 99, the next one is at rank 101, so rank 100 is skipped.

So is it a rank or more like "the 50th best game" ?

What does the rank mean?

Just a few thoughts.. Does the rank mean it is a good jam game or that it is a good game that should be fleshed out and published? In Terms of Jam james, rank 1 is absolutely amazing, but the concept probably wouldn't work out as full game. While rank 2 is something I'd buy and play on steam.

Looking over various entries, there are clearly some that only work as Jam Version and would need major redesign before they could be sold, while others just need more levels.

So what does the rank really mean? (besides the randomness of some people voting no higher than "3"s and some not giving a lower ranking than "3" whatsoever)

I made a spreadsheet so you don't have to

If you want to know what % you have, you can use the sheet -> copy the sheet, fill in the yellow fields, then make a screenshot.

Leave a like, if it worked ^^

https://docs.google.com/spreadsheets/d/1bQeNvSyW6ioDmN5Zy-m949xPNScf5B_lez1DV9-N4hk/edit?usp=sharing

Jam 48 Google Sheets 2.png

Ludum Dare 49

Screenshot :D

LD49 Screenshot1.jpg

Point over the download button and click to play our Point and Click game

72h of almost no sleep - I think it was worth the effort. If you like Point&Click Games like Edna, Harveys new Eyes and Deponia, you will enjoy our game for sure.

Good Screenshot.jpg

(Just two notes: do not clickspam, because it causes bugs. Click on everything and everyone with the right mouse to get hints.)

https://ldjam.com/events/ludum-dare/49/lapis-vitae

Point over the download button and click to play our Point and Click game

GoodemScreenshot/em2.jpg

72h of almost no sleep - I think it was worth the effort. If you like Point&Click Games like Edna, Harveys new Eyes and Deponia, you will enjoy our game for sure.

(Just two notes: do not clickspam, because it causes bugs. Click on everything and everyone with the right mouse to get hints.)

https://ldjam.com/events/ludum-dare/49/lapis-vitae

Pictures are broken

Well, I just made a screenshot of the broken images to show you, but of course that's an image too, so it wouldn't show up in the feed xD

-> Uploaded to imgur instead

Does it look like this for you too?

https://imgur.com/W6ugoOO

Updated the game, not sure if the update is too big to still count as bugfix ..

Screenshot2.jpg

I just made an update to our Point&Click Adventure .. people were struggling with some puzzles so I changed dialogue lines and added a few missing description texts to object. Also I changed the movement of a door blocking the players view and made a frame around speech bubbles so it is easier to see who is talking.

Is that too much? Personally, I'd consider these fixes because the game is still exactly the same, the levels, the puzzles, I didn't add anything. On the other hand .. changing dialogues (more than typo fixes), so people don't get stuck.. idk.

Changelog is on the itch.io page, link for reference:

https://leorid.itch.io/lapis-vitae

Farming Coolness - post your short games in the comments

Title says it all, I want to play games with short duration to farm some coolness points. Playtime of 5 minutes or less? -> post your game into the comments, I'll play and rate it.

Who has also made a point&click adventure?

Good Screenshot.jpg

We made a point&click adventure in a dungeon and I am looking for games of the same genre.

I will play and rate them when posted in the comments.

And for those intrigued by our screenshot, here is the link to our game:

https://ldjam.com/events/ludum-dare/49/lapis-vitae

Another set of bugfixes done, uploaded a new version

Thanks to awesome feedback and playthroughts from streamers, we could fix a lot of mysterious bugs.

Good Screenshot.jpg

Newest Version (Windows only) is online, you can check it out here:

https://ldjam.com/events/ludum-dare/49/lapis-vitae

Well, I learned one thing this jam ...

... don't put your best joke at the end of a puzzle game, because most people won't make it to the end.

Hope this is helpful for some of you guys, keep jamming, see you all in 6 months :D

Ludum Dare 50

Someone has made an MMO for this jam?!

I heard that someone made an MMO for Compo - is that true? If so, I need to play it.

And, you know the drill, never make a post without self marketing xD If you want to play a short but cool top-down shooter (HTML5), check out my game

What is the medium rating? Is it 2.5 stars or 3 stars?

I know this comes quite late, but I'm still wondering about it.

As rates start with 1-star, the middle would be 3 stars. But out of 5 Stars, the middle would be 2.5 stars.

Thoughts?