This Jam was an Emotional Rollercoaster
Hi fellow Jammers, this jam was quite a ride. At the start I was a bit late, searching for a team last minute (on discord). After a few hours of brainstorming, we coudn't really agree on an idea, so our artist dropped out.
But Sean, the Composer, really liked our idea and pushed my motivation back to 100%. The basic cube-prototype was done in a few hours as well as the first two music tracks. From there it was going quite good but we still had a lack of graphics. As I am not much of an artist myself, I made the characters as 2D polygons in blender and it worked out pretty well. Animation was the usual bone-rig as with 3D Characters, so making a walk cycle was done pretty fast and I was able to re-use animations between our three different player-meshes.
But on day 3 of the jam, all of the environment was still just grey blocks, blue sky in the background with the one 3D low poly mountain I made in less than 10 minutes.

MelekTaus, my roommate, was already done with his compo jam and told me he would help us out with the environment art such as floor tiles, beer bottles, grass and speakers.
PS: you should really check out his game, Time Invaders, he made it in his own programming language, which runs in a browser application: Time Invaders
And within 6h it went from the previous look to this:

Amazing what a Background, Color Grading, a new Tilemap and some environmental Details can do in the hands of a skilled developer.
Also I think the music from Sean is amazing, as well as all the sound effects he recorded and edited.
We all had a great time together for this jam and I am so happy how this turned out.
Edit: Oh right, if you are interested, here is the link to our game - Music Demon


