leorid

Ludum Dare 51

This Jam was an Emotional Rollercoaster

Hi fellow Jammers, this jam was quite a ride. At the start I was a bit late, searching for a team last minute (on discord). After a few hours of brainstorming, we coudn't really agree on an idea, so our artist dropped out.

But Sean, the Composer, really liked our idea and pushed my motivation back to 100%. The basic cube-prototype was done in a few hours as well as the first two music tracks. From there it was going quite good but we still had a lack of graphics. As I am not much of an artist myself, I made the characters as 2D polygons in blender and it worked out pretty well. Animation was the usual bone-rig as with 3D Characters, so making a walk cycle was done pretty fast and I was able to re-use animations between our three different player-meshes.

But on day 3 of the jam, all of the environment was still just grey blocks, blue sky in the background with the one 3D low poly mountain I made in less than 10 minutes.

Graphics 2.png

MelekTaus, my roommate, was already done with his compo jam and told me he would help us out with the environment art such as floor tiles, beer bottles, grass and speakers.

PS: you should really check out his game, Time Invaders, he made it in his own programming language, which runs in a browser application: Time Invaders

And within 6h it went from the previous look to this:

Graphics 3.png

Amazing what a Background, Color Grading, a new Tilemap and some environmental Details can do in the hands of a skilled developer.

Also I think the music from Sean is amazing, as well as all the sound effects he recorded and edited.

We all had a great time together for this jam and I am so happy how this turned out.

Edit: Oh right, if you are interested, here is the link to our game - Music Demon

Constructive Criticism for free

Just post your game below and I'll try to think of atleast one thing to improve it (in the comment section of your game).

The checkpoint script I used was very handy, so I want to share it

C# for Unity Engine:

using UnityEngine;

public class Checkpoint : MonoBehaviour
{
    public static Vector3 startPos;

    public GameObject enabledflag;
    public GameObject disabledflag;

    // just to make sure the value is set to zero when you enter play mode in the editor
    [RuntimeInitializeOnLoadMethod(
        RuntimeInitializeLoadType.SubsystemRegistration)]
    static void DomainReload()
    {
        startPos = Vector3.zero;
    }

    private void Update()
    {
        bool isActiveCheckpoint = startPos == transform.position;

        enabledflag.SetActive(isActiveCheckpoint);
        disabledflag.SetActive(!isActiveCheckpoint);
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        startPos = transform.position;
    }
}

and inside the player script ..

void Awake()
{
    if (Checkpoint.startPos != Vector3.zero)
    {
        transform.position = Checkpoint.startPos;
    }
}

If you have any questions, feel free to ask. ^^

And for 2D make sure the checkpoint transform is at the same Z-Position as your player.

If you like puzzle-platformers and want to see it in action, here is the link to our game: Music Demon

Unity Question

LD 51 Music Demon Cover Image.png

In our Jam Game, I, the programmer, had to make some graphics, including characters. I made them in blender using polygons so I could make animations. Now when you eat someone during movement, I can't play the move animation at the same time as the eat animation. This isn't a humanoid mecanim character, it's a generic rig.

How would you have solved that?

Also if you are interested in a short puzzle-plattformer with cool music -> Link to the Game .

Ludum Dare 53

Awesome Jam

After the last few jams were somewhat straight forward for me to code, this one was a good challenge.

I learned so much about pixel art in Unity

  • that the UI should have the same pixel size as the Game World
  • how to quickly add Keyboard and Controller-Support to the UI
  • an easy way to add hover sounds to all UI Selectables
  • using a color gradient to colorize a health bar
  • a lot about upgrade systems and how changing a single value can shift the whole balancing
  • Raycast Padding exists (on Image Components) oO
  • You can use a canvas scaler to make 1 unit in your Canvas match 1 pixel in your Game World

Also I learned that I have changed. About two years ago, I was bashing on pixel art games (despite playing and enjoying them xD) because someone making something look old school even when technoly allows for "better" graphics made no sense to me. I'm happy that I changed my mind on this topic. Pixel Art is exactly that - Art. And retro-style has indeed style.

I hope you had a good time too and also learned a lot of things :) Now I'll be off playing your games.

Any games with strategic & tactical elements -> to the comments pls

Title says it all, if you have played one or are the creator of a strategic/tactical jam-game, post the link down here.

I will rate and give feedback in form of suggestions (either for the current version or future versions of the game).

Check out our Soulslike Open World MMORPG

If you still can't resist, despite knowing it's obviously just a Clickbait Post-Title -> here is the link: https://ldjam.com/events/ludum-dare/53/field-supply

Ludum Dare 56

Anyone got a cheat sheet for ratings?

Like mapping stars to words

Fun - 1 = unplayable - 2 = frustrating - 3 = needs improvement - 4 = good - 5 = great experience

Graphics - 1 = ..

something like that.

It's hard to rate on a scale because that makes it kinda relative to the games played previously, which seems quite unfair. Also Compo and Jam should be rated differently. I'm probably overthinking this but if anyone has a cheat sheet to share, I'd appreciate that.