LesDremlet

Ludum Dare 58

I finally did it!

My first game jam project ever to get published! I really wanted to enter the Compo, but ran out of time, so I poured my heart into the Jam instead. I hope you enjoy the final result!

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The Art of Constraints

My game is only about 3 minutes long. At first, I saw this as a limitation, but I've started to see it as a unique creative challenge.

The real puzzle becomes: how do you create a complete, atmospheric, and meaningful experience in such a short time? Every second and every asset has to carry weight.

What about you? How do you pack your big ideas into a compact experience?

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A Short Game About a Long Look

We all live in anticipation of the future. We make plans, we fear being late...

What if you just stopped? Even for just a couple of minutes.

My game is a time capsule for your perception. The mechanic is simple: you take photos. Not for your phone's gallery, but for yourself. To finally stop and notice what we usually overlook.

That gaze—that's the main character. And what it will reveal depends only on you.

I won't spoil the ending. I'll just say that it's not a conclusion, but the beginning of a very important conversation with yourself.

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Ludum Dare 59

My first game release in Compo!

I can't believe I did it guys Cover.png https://ldjam.com/events/ludum-dare/59/telepathy-rhythms-fingers

A game with rhythms, but not a rhythm-game

For this jam I had the idea to create a rhythm game, but instead of pressing keys to the music as the main mechanic, it would be about recognizing rhythmic patterns by ear and without any speed-based time limit.

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How difficult do you think the task of recognizing rhythms from multiple instruments would be? What do you think about this idea?😅

Try it: https://ldjam.com/events/ludum-dare/59/telepathy-rhythms-fingers

Top 15 guys!!!

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https://ldjam.com/events/ludum-dare/59/telepathy-rhythms-fingers