limbo

LD 44

Hi everyone!

I'm not exactly sure what I'm doing, but hey - maybe in meantime I'll get it. Good luck and good sleep to everyone.

Perfect Date

So, I'm doing a game where you try to convice Death to not to kill you.

Temporal title is "Perfect Date". I'm not a native speaker, so I'm not sure that double meaning of "date" works here, but for now I'll stick to it.

1d.png

Finished, but actualy not finished

So I actualy was able to almost finish my game. But it is my first time, so I want to make it slowy and good. Tomorrow I'll polish everything and try to add sounds. And probably crash something. I know myself too well. 2s.png

Ludum Dare 45

Hey everyone.

I'm here to learn.

My games are simple and with heavy emphasis on the narrative. I want them to be as much interactive, as possible, taking into account I'm not a programmer. Nor game designer. But hey, I'm learning.

I want my games to be as gamey-games as game can be, and to be fun to play. I want to learn how to use gameplay as narration tool. I want to learn programing. I want to polish my English (not native speaker). I want to tell good stories. I want to level up as game writer. I want to make good games.

I also do Inktober, bacause #sanityisnotforme. Or I just overscope my capability. We will see.

Good Luck, to you all.

make it shorter

I should make smaller and shorter games. Or less branched. Or I should design game before writing it.

good mind map is a basis to everything

To better understand my own project, I have made a simple and clear diagram, explaining whats going on and why. It also represent my current state of mind.

enlightment2.png