Hi everyone!
I'm not exactly sure what I'm doing, but hey - maybe in meantime I'll get it. Good luck and good sleep to everyone.
I'm not exactly sure what I'm doing, but hey - maybe in meantime I'll get it. Good luck and good sleep to everyone.
So, I'm doing a game where you try to convice Death to not to kill you.
Temporal title is "Perfect Date". I'm not a native speaker, so I'm not sure that double meaning of "date" works here, but for now I'll stick to it.

So I actualy was able to almost finish my game. But it is my first time, so I want to make it slowy and good. Tomorrow I'll polish everything and try to add sounds.
And probably crash something.
I know myself too well.

I'm here to learn.
My games are simple and with heavy emphasis on the narrative. I want them to be as much interactive, as possible, taking into account I'm not a programmer. Nor game designer. But hey, I'm learning.
I want my games to be as gamey-games as game can be, and to be fun to play. I want to learn how to use gameplay as narration tool. I want to learn programing. I want to polish my English (not native speaker). I want to tell good stories. I want to level up as game writer. I want to make good games.
I also do Inktober, bacause #sanityisnotforme. Or I just overscope my capability. We will see.
Good Luck, to you all.
I should make smaller and shorter games. Or less branched. Or I should design game before writing it.
To better understand my own project, I have made a simple and clear diagram, explaining whats going on and why. It also represent my current state of mind.
