lloydlobo

Ludum Dare 57

What do you guys think?

How to extend this further?

screenshot002.png

Would love to hear any ideas or the first thing that came to mind...

LD57 Extra: https://ldjam.com/events/ludum-dare/57/depths-4

Ludum Dare 59

Mixed Signals: Iterating Through Feedback

https://ldjam.com/events/ludum-dare/59/mixed-signals-2

Current post-jam build: https://mixedsignals.pages.dev

I want to share with you the joy of playing this fun little game. Disclaimer: Heavily Vibed with a LLM.

mixedsignals.pages.dev-jam-version

A lot of the game slowly became shaped by comments, bug reports, weird waveform edge-cases, and people way more familiar with synths than me 😄

Some favorite moments from the comments + replies so far:

“Cool concept! ... it’d be fun to see something like this that was half learning tool.”

“Student laboratory)”

“adding a Anki like spaced repetition method, with an arcade like urgency kinda mimics a student laboratory exam scenario ^_^”


“The slider for adjusting the wave feels too stepped”

“Would be great with smoother sliders”

“smoother slider behaviour (float-based now)”


“The timer could be a little bit more obvious”

“clearer timer visibility / urgency”

“Maybe adding a varying degree color filter to signal the impending ‘running out of time’.”


“Sound would have been great!”

“Only thing thats missing is sound.”

“the jarring sound dilemma and running out of time is what stopped me from adding sound altogether”


post-jam-first-facelift

then later:

“added interaction sound effects”

“added background music”

“experimenting with a subtle low drone/sub version of the waveform in the background so you can kind of hear the shape as well.”


“when introducing phase it gets waaay harder than expected”

“The scoring system has been surprisingly hard to balance.”

“Some methods were too forgiving, while the current one can become too precise once phase is introduced.”

“Sometimes even I’ve confused ‘sine’ for ‘AM’ and ‘square’ for ‘PWM’ while testing.”

current-version-png


then later:

“I liked how I felt I was getting better at the game as I played.”

That one genuinely made me happy because that was exactly the goal.

Still iterating on:

  • [x] onboarding/tutorial
  • [ ] harmonics + timer balancing
  • [ ] waveform audio experiments
  • [ ] phase weirdness
  • [~] slider regressions on mobile
  • [~] “more non-AI like design” 😄

Thank you all for playing and dropping gems of ideas and feedback. It really helps avoid tunnel vision and shape the game into something better.

current-version-noise-wave-png

PS. In spirit of the project itself, an LLM also helped vibe this post together 😄