LogiQ121

LD25

I’m in like Flynn!

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LogiQ signing in here from Phoenix AZ. This will be my 1st LD and I am looking forward to completing my first “Full” game. Overall I am completely excited.

TOOLS

“Coding”: I’ll be using Multimedia Fusion 2 (MMF2)  as I heard doing an LD is better if you use tools that you are familiar with.

Art: Photoshop

Sound: Sfxr

Music: Beatlab

LiveStream: http://new.livestream.com/accounts/2271725/events/1739493 I will keep this going as long as it does not take up all of my computer resources. I will also be posting my builds there so people can download and test as the compo is running.

1st Screen Shot

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It’s a Rock/Paper/Scissors Reaction timed fighting game. I wanted to get all the basic assets in the game before doing all the heavy coding. Goal is to have both Single Player and Local Multiplayer modes. If time doesn’t allow I will cut the Single player as it requires AI Coding that the multiplayer will not. More to come.

LD26

First break

So I spent about 7 hours and I got a good portion of the basic code completed.

The game is going to be a top down combat arena game played in a “Game&Watch” style. I reduced the framerate to a minimum of 1 frame per second. Everything is played in steps like the old hand helds. At this time, I feel that the game may be too slow to be fun, but I am confident enough to come up with enough features to hold the player’s attention while playing. Here is the link to my current build. Now time for a much needed break.

http://www.pixelshogun.com/LD26/

 

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Make Games.. don’t waste time on something that is not going to work…

I gotta keep reminding myself…  LD is for making stuff, not learning how to make stuff… By that I mean, I need to stick to my strengths. If something is not working out it’s usually because I am trying something I am totally unfamiliar with. So I scrapped my AI and moved to working on making the game 4 player local deathmatch.

 

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