lucidlarva

LD27

I’m In!

The Tools I will be using:

  1. Gimp for graphics.
  2. BFXR for sounds
  3. LMMS for music
  4. Audacity for sound/music editing recording
  5. Flashdevelop for the ide
  6. Flashpunk for the engine
  7. Ogmo editor for the levels
  8. might use chronolapse for time lapsing, not sure though

100 Games Rated! And Post-Mortem!

ALL RIGHT! Got around to rating my 100th game!

The 100th game that I rated is: hellish copter

I guess it’s about time for my Post-Mortem!
You can play and rate my entry here.

gettin rocks

gettin rocks

What went right.

Pretty much nothing actually. I guess the only thing that went right, or the way I intended, was the sound and graphics. Nothing much else other than that.

What went wrong, or how this game came to be.

When I first started I was originally going to do some 2d cinematic type story game on time travel. Only took me about an hour to realize that would take a lot longer than 48 hours. So I sat and thought for a couple hours on what else I could do. I came up with the idea for a real time strategy. I thought about how it was so fun to see hoards of your troops gathering resources and attacking enemy units. I came up with the idea to make each unit last only ten seconds.

I immediately started on the graphics. I went for a simple style for all the units and buildings. I started working on programming the units and buildings. That is where I messed up.

I didn’t necessarily mess up in terms of glitchy code, I messed up in terms of making generic code. I tried so hard and took so much time making it easy to make units and houses from their base that I had four hours left to make the actual game play fit together. I decided that the most fun of the unit types to play by itself would be the villagers. So I pretty much chopped up and stuck together a lot of my code right at the end in order to get what I have now. The up side to all this is that I can now easily add to this game and improve it. So if you like what you see now, look forward to a bunch of improvements on the gamejolt version in the near future.

 

After I rate a bunch more games I’m gonna make a list of my favorites. I’ve been havin a ton of fun playing all these games so far.

LD29

I’m gonna do it

I’m in, this will be my third ludum dare.

I will be using:

engine: flashpunk

ide: flashdevelop

language: as3

graphics: krita and gimp

sound: lmms, audacity, sfxr/bfxr

really excited to do this again.

LD32

IM IN

I’m in for the solo compo, skipped the last couple ludum dares but i wanna do it this time.

 

tools:

unity3d

gimp

krita

lmms

blender

bfxr

audacity

possibly neotexture edit

OBS/twitch for possible stream