lucmousinho

LD27

We’re in

We will participate as Sinextra Game Studio. The tools we’ll use:

Developtment: Visual Studio 2010 and MonoDevelop
Framework: XNA (MonoGame), LibSXNA (a open-source library created by us and available in this url: https://bitbucket.org/sinextragamestudio/libsxna/) and JSIL (framework to convert our code to JS for Html5 canvas)
Graphics: Gimp, Photoshop and Inkscape
Sound: SFXR
Music: Audacity, LMMS and Keyboard

We are a small indie studio located in Brazil and we are very excited about our first participation in Ludum Dare! 😀

Tags: sinextra

Our project

In the beginning, it was a bit difficult to decide what kind of game we would implement as we didn’t want to make a game about resolving a problem in that limited time.

After many brainstorms, we decided to create an arena-like game, in which the player would have to fight cyborg zombies. To suit the theme, the player would have 10 seconds before the activation of a fire purge through the arena (that is, 10 seconds before dying). Within this time, the player is attacked by a wave of cyborg zombies in which one of them holds a special item that resets the time so the player can survive longer. The player has to kill the enemies until the resetter is dropped. When collecting it, not only the time is reset but also all the remaining zombies of the wave are automatically destroyed. Then a little bigger wave with a zombie that holds the resetter comes to be fought in 10 seconds again. As the waves get bigger, new weapons for more dynamic combats appear.

We’ve created a few concepts and have implemented a small working prototype, but there were an expected problem that drove us forgoing our participation in the jam today: the only programmer and one of the artists fell ill and had to stop their activities for the game development.

We’ll probably work on the project afterwards and finish it. Anyway, we are providing you guys a document that we used as guide for our design (https://docs.google.com/document/d/1GOXYPr3zKpmxcJkD7x3F84y8w0ImfnVQ5NAvPwirJGQ/edit?usp=sharing) and a concept art of what we were intending to implement.

See ya!

Concept