maato

LD22

I’m in for Ludum Dare 22

First time Ludum Dare for me, this is what I’ll be using:

Language: C++

Libraries: SDL, SDL_mixer, SDL_image, OpenGL

Tools: sfxr, GIMP, Geany, GCC

LD23

I’m in as well.

This will be my second Ludum Dare entry.

I will be writing the game in C++ using OpenGL, SDL and some base code which you can find here: http://dl.dropbox.com/u/189744/ld23_basecode.zip

Some of the tools I will use are: Sublime Text 2, sfxr, gimp.

I’ll start on a Linux version first, and will port to  Windows and Native Client as soon as possible after the deadline.

LD25

I’m in again / declaration of basecode

I missed the previous dare but will definitely participate again this go around. I’ll be using the same tools C++, OpenGL, SDL and some basecode: http://dl.dropbox.com/u/189744/ld23_basecode.zip which should allow me to make native linux, windows, android and NaCl builds.

The tools:

  • Geany
  • The Gimp
  • SFXR
  • Autotracker-Bu

The last time I participated my goals were a bit too lofty which resulted in an incomplete game. I’ll try to keep the scope smaller this time, and hopefully it will make for a more polished endresult.