mackthehobbit

LD26

How I voted in the final round

voteRound5

 

Here’s how I voted this round. Mostly I downvoted the themes I thought weren’t that inspiring, or that would have taken a really long time to develop for. I upvoted a few things based on what ideas I have rolling around at the moment, as well as what looked fun and unique.

However it goes, good luck to everyone in the comp (and the jam!)
36 Hours to go 😀

Comments

25. Apr 2013 · 13:12 UTC
Themes like After the End of the World is kinda cliché, so I downvoted it.

LD27

I’m In!

I’m in the comp for this weekend, it’s my second time. Last time was ld26, earlier this year.

I went alright in ld26, but I hope to get a better overall rating than last time, and continue doing so each time I enter 😀

The tools I use are:

Engine: Standard Java AWT. Yup. I may use game maker or unity instead if I’m in the mood though.

IDE: Eclipse.

Graphics: Paint.NET and/or GIMP

Sound: bfxr

Music: Ahahahaha, yeah, about that…

As for the possible themes so far in the voting, there are definitely a couple I’d be happy to have (although some that I wouldn’t be so happy to have!)

For me, the comp starts at midday on Saturday, nearly ideal timing, although I do have school monday. I’m also away this weekend, but I’ll still have plenty of time, while I’m there.

Comments

22. Aug 2013 · 12:24 UTC
Good luck Mack, I’ll make sure to check out your entry!

Doing something for the Low-Level Mini LD

Hi! Just saying that I think I’m making something for the mini LD running over this weekend. I had a reasonably awesome idea: make a game for the gameboy advance. I’ve been working on another project recently (Portal for the gba), so I have a bit of experience :)

I’m using an ancient version (circa 2005) of the Dragon BASIC compiler for the gba. It’s pretty neat, and of course, the language compiles to actual machine code to run on the gameboy (duh!).

I have to use bitmaps for all of my graphics, so paint.NET will be the way to go. I also need to do some amazing magic on most of my images, so that they are actually 16 color, and properly 4bpp.

If I do ever actually finish something worth playing, it’ll be in the form of a gba rom. This means it’ll need either an emulator (Visualboy Advance is great) or an actual GBA and a flash cartridge to run.

Hope to see some interesting entries in the low-level jam 😀

Some (basic) progress in the Mini LD

So, here’s what I’m working on, after several hours of trying to get tiled backgrounds working. I still cannot scroll the tilemap though, I’m working on it.

Capture

I think that I’m making some kind of sandbox/exploration game, I don’t really have any full idea on what I’m gonna turn this into though! A top-down minecraft-esque game could be nice to experiment with on the gameboy.

 

Comments

21. Sep 2013 · 12:12 UTC
> A top-down minecraft-esque game could be nice to experiment with on the gameboy.

LD29

3rd Ludum Dare, I am in!

I’ve entered the comp twice before, in ld26 and ld27, and managed to finish something both times. I missed #28, but it looks like I’m in for Ludum Dare #29! I should have  a fair bit of time to make something, in my timezone the comp runs from 11am on Saturday to 11am Monday.

Anyways, I’m using nearly the same tools as I have in the last two Ludum Dares:

  • Language: Java – I will likely make an applet, so I can put up a webpage link.
  • Libraries: Either standard Java, or perhaps LWJGL or libgdx if I need it.
  • IDE: Eclispe FTW!
  • Graphics: Paint.NET, and GIMP if required
  • Sound: sfxr
  • Music: umm…
  • Timelapse (if I make one): Chronolapse

I can also port the game to Android if I get time and feel the need to. Or I might just end up making something using completely different tools than what I’ve posted here 😛

The themes in the final round don’t look too bad, there are definitely a few I’d like to see chosen. Anyways, good luck to everyone!

Some Progress

This is what my game is looking like so far (no name yet):
screen1

 

The gameplay will essentially revolve around: Digging things up -> Selling things -> Buying better tools and explosives -> Digging moar things up -> ??? -> Profit

At the moment you can walk and jump around, and dig. The world scrolls downwards infinitely. The dynamite in the screenshot doesn’t explode yet, but thanks to box2d it bounces around and spins and looks generally awesome 😉 I’ve also started some art for tools, which isn’t used anywhere yet.

My code is utterly terrible 😛 Fields are being made public and/or static because of laziness… also my Tile class isn’t a class, it’s an enum.

It’s past midnight here, I think I need sleep now. Good luck to everyone!

 

LD34

In for my 4th Ludum Dare

Hey, just posting this to say “I’m in!” for the comp. This is my 4th Ludum Dare, but my last one was #29, way back in April 2014. I’ve used various flavors of Java for my games in the past (applets, libgdx) but I might change it up this year with an Android game, a browser game in JavaScript/HTML5 or something else (!).

Tools:

  • Language: Java (libgdx/Android) / JavaScript (probably with some library, maybe I’ll learn Processing.js) / Something else (C++, python, something new?)
  • IDE: Eclipse/Android Studio/Sublime Text 2
  • Art: Paint.NET, GIMP
  • SFX: Bfxr etc, Audacity
  • Music: I’ve been playing around with pixitracker, which I really like. Also LLMS
  • 3D models (if I have to…): Blender

JS Boilerplate code

I just wrote some base code for my javascript entry (that’s what I’ve decided on now). It’s gotta be public and free to use, so here it is!

Good luck to all! Awaiting the theme announcement now.