Macmist

Ludum Dare 47

Loopy Flight - The work has begun

First of all, congrats to everyone on participating and finishing a game in that short periode of time. I've played around and seen a lot of amazing games, with so many different ideas and original takes on the theme, my mind was blown and I really had a lot of fun playing (and still doing it, there are so much to see yet). It's so cool to be part of something that big and see what people of all horizons have come up with. So once again, congrats to everyone!

Then, thanks for everyone who played my little game. It was my first Ludum Dare, and I was blown away by the responses and encouragements. It was a really warm welcome and a lot of people also gave great feedback that is really helpful and actually motivating to push the game further.

So I've been compiling things together, came up with a plan, and started the work of improvement. I'm aiming to have a polished version to present after the results are out. I already started with the making the texts more readable, less pixelated, and also added the possibility to end the "dialogs" lines quicker.

Screenshot 2020-10-13 at 00.33.33.png

The menu is being reworked as well, although more instructions about the game will also be added on that page pretty soon

Screenshot 2020-10-13 at 00.20.08.png

As some of you may have noticed, the background city has changed. This is because I did not really like the previous one, and also because it was a bit distracting from the character. I've also adjusted its scrolling speed so the whole picture is a bit less nauseating. A remark that has been made several time was about crashing on the city. It was too high, and honestly it did not really make any sense so it has been removed completely, you can now roam through the entire screen (admitted no bird is passing through :laughing:).

That's all that have been done for now, but more is coming.

For the next version, hers's the plan: - Add more instructions on what to do on the menu page - Fix the spawning of ennemies / cloud. At the moment they are sometime a bit out of the screen. - Adjust plane rotation, so it's a bit more fluid and readable - Adjust the birds/cloud speed - A better scoring based on duration + clouds picked ups - Changing some of the assets

And for further versions, some of the features would be: - More type of pick ups - Some cool power ups - Possibility to shoot - Keep personnal high scores - Add controls for mobile devices

The road is long but this jam and the constant support was really a boost in motivation, and I hope this will one day look a bit more like a finished game! Thank you all for reading. If you haven't yet tried the game, you can find it here. See ya

Loopy Flight - Post Jam version release

With results out, that marks the end of that ludum dare 47, which was amazing. I had a lot of fun trying to develop a game, and even more fun playing all of yours. There were a lot of games that blew my mind, and regardless of the final ranking, I truly think everyone who participated can be proud of what they accomplished. So once again, well done to everyone!

Screenshot 2020-10-26 at 16.41.52.png

That said, I was working on a post jam version, and this version is out now. It mostly improves the texts and overall comfort, with hope to make it less tiring on the eyes and less dizzy (that was a comment that came back a lot and was totally true). Here is the linky to try it: https://macmist.itch.io/loopy-flight-post-jam (for some reason I can't add it to my submission page). Now that this base is done, I do have a lot of real improvements planed, such as shooting, power ups and so on, and I hope to be able to update the game regularly in the weeks/months to follow.

Thanks again for everyone who already played the game. This was my first Jam and I'm already looking forward to the next!