Mars

LD31

First-timer

Hi folks!

This will be my first LD event. I was here at LD30, but just as a spectator. Now I want to be the active part of it!

IDE: Visual Studio 2013

Language: C++

Libraries: GLFW, GLEW, GLM, SOIL

Graphics: Photoshop

Audio: don’t know yet, but sfxr is the most probable

 

So basically I’m going to use OpenGL for my graphical context and it will be first time for that scale. I’ve started learning it a few weeks ago and I’m able to produce just a simple scene. Wish me good luck, as I wish it to all of you!

LD 38

I'm in!

LET'S MAKE SOME GEIMS!

I have created an abomination

What have I done.... I can never forgive myself for this.

Hooray, I'm all jammed out!

I have finished my game!

... and please forgive me. I don't think I'll be able to look myself in the mirror for a few days.

I've never touched FL Studio before, and it seems it should have stayed that way. In a necessary act of mercy, I added a BGM toggle button to the menu. Stay safe, y'all.

Well, good luck to everyone else finished up their Compos or still going on strong on their Jams. Have fun, and take care! Time for me to sleep.

If you feel like taking a break from good games, I've got you covered!

I'm overwhelmed by all the amazing games people have put out there, there are some really talented people doing this jam!

And then there's me, and this... thing.

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I'd love some feedback over here: https://ldjam.com/events/ludum-dare/38/floppy-mcfloppyface

Don't be afraid of giving me your harshest criticisms, I can take it. In return, I'll check out your games as well!

The Coolness system is broken

I've been wondering about this system for some time now, and after mulling it over and realizing some things, it's clear to me that the coolness system in its current state doesn't come close to doing the job it intends to do. So, just to get it out there, I'm going to go through just why this is.

Intent

First of all, let's get out of the way what the coolness system is supposed to be. At its core, it's supposed to be a mechanic rewarding those who do good work in the judging stage by giving their entry more exposure. Which is a good idea, but figuring out who has actually done good work isn't necessarily easy to do, and right now it's not being done particularly well. Most people would like to have their game featured high on the list, so for most people participating in the judging, gaining coolness is quite desirable. Right now it seems like a lot of your coolness is based on receiving hearts, and therein lie most of the issues of the current system.

Issue One

The first and foremost issue is this: It seems like the hearts you get from comments on blog posts count towards your coolness. This is a grave, grave problem, as the comments you leave on blog posts have absolutely nothing to do with whether you've been leaving good feedback on games or not.

Not only that, but there are stickied blog posts by means of the news section. Those posts will remain at the top of the site for several days at worst, meaning anyone who leaves a good comment in one of those will get a ridiculously higher amount of hearts from there than they ever would from giving good feedback to a game. Clearly, blog post hearts need to not count towards your coolness.

Issue Two

If you want to gain hearts, people need to see your feedback. If they can't see your feedback, you won't get any hearts. This ultimately means that if you want coolness, you have absolutely no reason to ever give feedback to a game that doesn't already have a lot of attention. It's one thing for people with coolness to get more exposure, but for people with little coolness to be essentially actively shied away from is taking it too far. This means that the longer a game remains in an attention rut, the less feedback it's likely to get.

Given that we're all in this for fun and games, I think that the system should at least put some effort into giving attention to those in sore need of it. You shouldn't have to feel like you need to competitively critique games in order to be noticed, but right now, that's pretty much how the system works.

Issue Three

If you want to gain hearts, people need to like your feedback. A lot of games don't get much attention, and most people probably don't take the time to both play a game, critique it, and read the other critiques. This means that most of the hearts a comment will get will be from the creator(s) of the entry you're critiquing, which further means that sucking up to the creator(s) is often the dominant strategy. People might be withholding constructive feedback because they're afraid the creator(s) won't like harsh feedback and thus not give them a heart.

For a lot of people, an event such as this offers immense potential for growth. Getting that one comment that tells you something you really didn't want to hear, but probably needed to hear, could be the difference between being stuck in a state of being happy with being less than you could be and actually growing your skills. So having a system that encourages people to suck up takes away a lot of the value of this event.

Issue Four

For some of the more deviously competitive participants out there, this isn't just an issue of having a lot of coolness, it's an issue of having more coolness than everybody else. This means that the meta game here is to make sure you personally gain as many hearts as possible while everybody else gain as few as possible. This can lead to some pretty nasty tactics.

For example, people could try to arrange brigades by making people blindly give hearts to their own comments, while blindly withholding hearts from other peoples comments. This suddenly means that the hearts do not reflect whether they actually left a lot of good feedback or not. Additionally, what reason would a person wanting to top everyone in coolness have to ever give other people hearts? That way they're only strengthening their opponents, and they get nothing back for it.

Conclusion

Given all these issues, it's become clear to me that the coolness system just can't stay as it is. Primarily because it's broken, but also because it's inherently going against the spirit of Ludum Dare. Coolness is supposed to be a reward you get because you're sincerely doing your best to give people valuable feedback, but right now it's more like an exposure boost to whoever says the things people want to hear in the places they're most likely to see it. It pretty much does the opposite of what it's supposed to do, which is to encourage people to leave good, constructive feedback.

P.S. Not trying to hate on Mike here, by the way. I think he's done great work to make the site work this time around. I'm sure he has his hands full, and he's doing this for free too, so I think maybe he needs to be cut some slack. I just really think the current version of the coolness system needs to be changed ASAP.

My personal favorite!

As the results are about to come out, I figured I'd share my personal favorite before the real winners are out there.

The game I had enjoyed the most out of all the 40+ games I've rated, is definitely this:

Super Kaiju Dunk City

https://ldjam.com/events/ludum-dare/38/super-kaiju-dunk-city

Mechanically, it's a pretty standard rhythm game, but everything about it has just been done so well. The audio is great, the graphics are both well made and stylistically awesome, and the controls have just the level of tightness that a rhythm game needs. The difficulty keeps amping up too, and it feels very satisfying when you nail it. The game just feels really good to play, and it's probably the only LD38 game I've found myself wanting to go back and play more.

I'm just really impressed with how thoroughly well done this game is. It of course helps that they were a large team, but clearly they're a team that know their stuff.

Obviously I urge everyone to keep helping out the games in the danger filter, but if you find yourself having the time, go check out this awesome game!

Floppy McFloppyface - Thoughts and Reflections

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Well, here we are, at the end of the race. This has been quite the experience for me, it's made me think about a lot of things. To cut to the chase, here's are my thoughts and reflections.

During The Jam

I had a very rocky start, because I just didn't like the theme very much. I spent a lot of time just trying to come up with a good idea, but everything I came up with at first was stuff I felt sure a lot of other people would do as well. So I wasted pretty much the first half of the first day just sitting around being frustrated at my lack of ideas, and I even spent four hours making a prototype for a game idea which I ended up just completely scrapping. At the end, I took a good hard look at Floppy McFloppyface and I decided that I just really didn't care much for what I'd made at all.

Results

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Then suddenly, people started giving feedback. Which has been pretty overwhelming for me, because I've gotten almost nothing but positive feedback. To my great suprise, it seems people actually enjoyed my game.

Understandably, Audio and Graphics are my weakest categories. I'm not an artist, so shitty programmer art was all I could do. And heavens forbid me from ever touching FL studio again. This was the first time I ever tried using a DAW to make music, and it should clearly be the last as well!

However, my game has been ranked 137th in "fun". I've been looking at a lot of my favorites from when I was judging, and the "fun" department is where a lot of the high ranked games are lacking. Given that observation, I'm really happy with getting such a high rank in the fun category. It doesn't matter that much to me that my graphics and audio weren't too amazing, because despite that people actually enjoyed playing my game. Which is something I never expected.

Then there's the big kicker. I got 9th place in Humor!! This is utterly mindblowing to me, but holy hell did it make my day! Obviously I did try to make it funny, but even in that regard I felt like I'd failed. Y'all are making me blush, I don't deserve this! :smile:

Conclusion

Clearly, I'm not a very good at judging myself. I've had people dislike the things I've felt good about before, but now I've also experienced having people like what I've felt bad about. I think I need to take a good look at myself again, and I also need to brush up on my game design knowledge. There's obviously still much for me to learn when it comes to understanding what people actually enjoy in games.

All in all, I can't begin to express how surprised I am by the rank I got in humor, but I'm also just really thankful to everyone who voted for me. I'm really happy you all liked what I did so much, you all liked it a lot better than I did myself, and that means something to me. I hope to see you all again for the next one, I'm gonna do my best to improve my skills (especially my art and audio skills) and see if I can do even better next time.

Peace out!

LD 39

I'm in!

Time for my second Ludum Dare! I got 9th place in humor for the compo last time around, I'm not expecting I'll be able to repeat anything like that this time. Especially considering I'm trying a new engine this time, so I'm gonna have to learn an engine and make a game at the same time this time around.

But no matter, Ludum Dare isn't about "winning" to me, so I've no doubt this will be a great experience :)

LD 40

I'm in!

Third Ludum Dare I participate in, and also my third consecutive LD. Let's go!

Here we go

A'ight boyos and girlerinos, I just woke up, and I'm all ready to make you suffer for having more. Thought you'd have more? Shouldn't have done that.

Better late than never

Finally got around to voting for some games. I've had so much work to do, so my motivation to vote for games has been pretty much gone. No more! Just finished up rating 15 games in a row, finally got it out of the way. Time for christmas and holiday cheer!

Ignore Dashing Delivery in the "Danger" section

Something has gone awfully wrong. I've been in the danger section for a few days, because my "ratings received" seems to be stuck at 18.9. It's been that way ever since I reached that amount of ratings.

So now I keep getting ratings from people trying to help people in the danger zone, even though I'm not in the danger zone, and it's making me feel guilty. I've already gotten 5 more ratings than I've given, so there's no need to rate my game anymore. Give your ratings to the people who need them instead <3

I can't go on...

Ludum Dare 56

Echo, (echo), ((echo))

We got echo twice in round 1, and now déjà vu twice for round 2.

They've got to be doing this on purpose, lol.

It's time to MAKE GAME

Last time I participated was LD40, it's been quite a while!

Looking forward to doing a jam where I restrict myself to only using open-source tools. Godot, Blender, Krita, Ardour, here we go!!

It's done, I've uploaded

Every game jam I've done the past few months I've bitten off more than I can chew, and ultimately ended up not being able to finish.

Happy to have continued that trend with Ludum Dare 56 :sunglasses:

I need help delivering JUSTICE

A friend has started trying to speedrun the game we made, and he's just too good and have beat me at my own game. I just can't beat his score. I need some valiant pro gamers to help me put him in his place!!

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Thanks for all the votes!

We may not have been able to finish the gameplay and mechanics of our game, but at least it seems people found the stupid soundtrack funny! Thanks for all the votes and time spent playing our game :)

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