Marsepstein

LD 44

SHIP-WRE-KT Art

Hi all. After hibernating and recovering from the weekend, I thought I'd share a little process art stuff. For many of us, this was our first point and click adventure game, and we also had several artists trying to align to a single style, so there was a lot of visual planning to get to our final result. Please give us a play so we can get enough votes to receive a rating, thank you!


After coming up with the idea of a robot with draining battery life (and then the plot that he finds another robot that he needs to power), we explored those characters, which allowed one artist to get started on that.

characters.jpg

Then we spent a lot of time planning the levels. Here are some quick wireframes to validate the concept, defining some of the interactions and asking ourselves, well, would this be fun?

wires.jpg

The next day, a couple of us fleshed out a game flow, using a wall and lots of post-its. This gave us all our points of interaction, the level and object design needed to accomplish that, logic for the battery draining, and all the points of dialogue. This mess was translated into two digital bulleted lits: for all the dialogue, and to define MVP functionality (which of course was still way too big, haha, lesson for next time).

IMGem20190501/em121130.jpg

Then we did a moodboard of other games and ideas that inspired us; we found games with a pixel density we liked, some drab color examples, and researched old operating system design. This allowed us to divide and conquer for the next two days, between the map and object art, characters, cut-scenes, logo, and UI.


Here is what we ended up with!

lb-kt-zd-jetpack-2x.png

gUXm7n.png

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Screenshot 2019-05-01 12.26.18.png

Screenshot 2019-05-01 12.26.32.png

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Screenshot 2019-05-01 12.28.36.png

Screenshot 2019-04-28 12.49.17.png

You can see all the art by playing the game here. Either way, thanks for any feedback :slight_smile: :v: