
Done,
My game is done way ahead of time. It took me 17 Hours, 24 Minutes and 37 Seconds of total work (according to my twitch stream) and there were still 14 hours in the competition left when I was done.
You can find it her:
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20699
if you want to try it out.
You can find my progress of yesterday here:
http://www.ludumdare.com/compo/2013/04/27/everything-went-better-than-expected-2/
What I changed since yesterday:
1.Graphics
First image are the old graphics, second image is the new graphics

Basicly I added more shadows. I have written my own “Lightning engine”. It is very simplistic, but looks quite nice. This is basicly what it does
1. Add a drop shadow for all static objects (black,blue,red and yellow areas). This is done at runtime by calculated them and placing tiles below them.
2. Add an shadow object to each moving thing (player and potatoes) and have it move relative to the light source and object. Right now the light source is the center of the screen. This takes very few resources as there are usually at most 2 objects moving object onscreen.
3. Add a filter over everything that darkens the edges and keeps the center bright. For some reason this makes things look better.
I also added the following which doesnt show up in screenshot that well
1.Particle effects when jumping. Since I could not get sound effect to work together with music, I decided to drop them. To give some feedback to the user I decided to add some particle effect to let the player know they jumped.
2. Squishiness, basically the player will change dimensions slightly when jumping, running and landing to make the player look more “alive”
Moar blocks
Because I had trouble making enough levels, I decided to add some more mechanics. I added the purple area, which when you touch it causes instant failure so You have to move around them. I also added a green “Portal” area. Basically each green block is point to another green block and when you touch it you are teleported to the other block it points to. It allowed for some interesting levels. Also the green blocks are capable of changing your velocity, so making a green block point to itself effectively allows you to launch the player.
Moar potatoes (and more levels)
Yesterday I had 15 levels, Today I have upped that to 32. Also there are now 42 collectable potatoes and they are quite challenging to get, so it adds some replay value. Right now it has more than enough levels. It took me 11 minutes to finish the entire game. Which means it is more than enough for a player new to my game. Also I think some of my levels may be too hard, so I made a skip level button appear after you died a few times to allow everybody to reach the ending.
Sound
I forgot to mention this in my previous post, but I suck at music. So I used freely avaible music in my game. For my game I used music by Kevin Macleod (http://incompetech.com/) who is so awesome that he lets anyone use his music as long as you give proper credits.